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Venus: The Last Ascent

Breaking Walls

Build a massive physics-driven fortress on wheels in this sci-fi survival game. Mine resources, bolt on new modules, fight off solar-powered machines, and keep moving across the hostile surface of Venus.

ActionAdventureIndieSimulationEarly Access

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About This Game

Build a massive physics-driven fortress on wheels, survive the surface of Venus, and fight your way to the last city above the clouds.

Venus: The Last Ascent is a physics-based survival game where your base is also your vehicle. You keep moving, hauling a fortress of guns, farms, drills, and shields across the planet. Think tower defense, except the tower has wheels and never stops.

But everything on Venus wants your energy. Solar-powered war machines, abandoned here generations ago, wake up at sunrise and come for your reactors. You hold them off, scavenge what's left of them, and keep rolling.

FEATURES

BUILD A ROLLING FORTRESS

Every component you bolt on does something: tools, weapons, power, oxygen, storage, shields. You always want to build bigger. More guns, more farms, more reactors. But the physics are real, so you need to engineer the thing to actually move. A badly designed fortress gets stuck on a ridge or flips itself in a storm. Growing and staying functional is the whole game.

MINE ON THE MOVE

Cut into Venusian rock with focused light to pull out the minerals you need for upgrades. The good stuff is hidden in dangerous places, and stopping too long in the wrong spot is its own kind of risk.

FIGHT OFF THE DAY

When the sun hits, the old machines wake up. They're after your power, and they don't stop coming. Mount turrets, stand your ground, or outrun them.

EXPLORE A HOSTILE PLANET

Cross acid plains, glass deserts, and old industrial ruins. Pre-war outposts are where you find blueprints, and blueprints are how you build bigger, stranger, and more dangerous things. Logs and clues about what happened here are scattered around too, if you want to piece the story together.

REACH CLOUD CITY

The beam of light on the horizon is your only fixed point. Everything you build, mine, and fight for is in service of getting there.

A NOTE FROM THE STUDIO

Venus: The Last Ascent is being created by a small independent team at Breaking Walls. We are passionate about building strange worlds, and we’re excited to keep shaping Venus with player feedback.

Community Activity

  1. Venus: The Last AscentSteam announcement
  2. Venus: The Last AscentSteam announcement

    Feature Highlight: Air Jump

    Hi everyone, For this feature highlight, we want to talk about the Air Jump in Venus: The Last Ascent. The Air Jump is powered by small boosters built into the backpack. It gives…

  3. Venus: The Last AscentSteam announcement
  4. Venus: The Last AscentSteam patch notes
  5. Venus: The Last AscentSteam announcement
  6. Venus: The Last AscentSteam announcement
  7. Venus: The Last AscentSteam patch notes
  8. Venus: The Last AscentSteam announcement

    Feature Highlight: Every Module Matters

    Hi everyone, For this feature highlight, we want to talk about one of the core ideas behind Venus: The Last Ascent: Every module on your HUB Machine has a purpose. Your rolling…

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