
Demo Update: Key Rebinding and Stability Fixes
Hi everyone, We just released a new demo update for Venus: The Last Ascent. This update adds a first version of our key rebinding system and includes several fixes focused on…




Build a massive physics-driven fortress on wheels in this sci-fi survival game. Mine resources, bolt on new modules, fight off solar-powered machines, and keep moving across the hostile surface of Venus.
Build a massive physics-driven fortress on wheels, survive the surface of Venus, and fight your way to the last city above the clouds.
Venus: The Last Ascent is a physics-based survival game where your base is also your vehicle. You keep moving, hauling a fortress of guns, farms, drills, and shields across the planet. Think tower defense, except the tower has wheels and never stops.
But everything on Venus wants your energy. Solar-powered war machines, abandoned here generations ago, wake up at sunrise and come for your reactors. You hold them off, scavenge what's left of them, and keep rolling.
Every component you bolt on does something: tools, weapons, power, oxygen, storage, shields. You always want to build bigger. More guns, more farms, more reactors. But the physics are real, so you need to engineer the thing to actually move. A badly designed fortress gets stuck on a ridge or flips itself in a storm. Growing and staying functional is the whole game.
Cut into Venusian rock with focused light to pull out the minerals you need for upgrades. The good stuff is hidden in dangerous places, and stopping too long in the wrong spot is its own kind of risk.
When the sun hits, the old machines wake up. They're after your power, and they don't stop coming. Mount turrets, stand your ground, or outrun them.
Cross acid plains, glass deserts, and old industrial ruins. Pre-war outposts are where you find blueprints, and blueprints are how you build bigger, stranger, and more dangerous things. Logs and clues about what happened here are scattered around too, if you want to piece the story together.
The beam of light on the horizon is your only fixed point. Everything you build, mine, and fight for is in service of getting there.
Venus: The Last Ascent is being created by a small independent team at Breaking Walls. We are passionate about building strange worlds, and we’re excited to keep shaping Venus with player feedback.
Venus: The Last AscentSteam announcement
Hi everyone, We just released a new demo update for Venus: The Last Ascent. This update adds a first version of our key rebinding system and includes several fixes focused on…
Venus: The Last AscentSteam announcement
Hi everyone, For this feature highlight, we want to talk about the Air Jump in Venus: The Last Ascent. The Air Jump is powered by small boosters built into the backpack. It gives…
Venus: The Last AscentSteam announcement
Hi everyone, Steam Next Fest has now wrapped up, and we wanted to take a moment to say thank you. Thanks to your support during the event, Venus: The Last Ascent has now passed…
Venus: The Last AscentSteam patch notes
Hi everyone, We just released a small demo update for Venus: The Last Ascent. This update focuses on player settings and a few targeted fixes based on feedback we’ve received…
Venus: The Last AscentSteam announcement
Hi everyone, We’ll be hosting a developer broadcast for Venus: The Last Ascent, where members of the Breaking Walls team will play through the demo and talk about the game as we…
Venus: The Last AscentSteam announcement
Hi everyone, We’re excited to share that Venus: The Last Ascent is part of Steam Next Fest. The demo is live now, and this is a very important moment for the game and for our…
Venus: The Last AscentSteam patch notes
Hi everyone, We just released a small demo update for Venus: The Last Ascent. This update focuses on player comfort and control options based on the feedback we’ve received since…
Venus: The Last AscentSteam announcement
Hi everyone, For this feature highlight, we want to talk about one of the core ideas behind Venus: The Last Ascent: Every module on your HUB Machine has a purpose. Your rolling…