
dev blog #3: we're award winners!
Hello friends, We write this from the precipice of gamescom-con-flu, drained of both social battery and brain power. gamescom We took our magpie for her grand gamescom debut,…




You are a magpie with one wing, a missing flock, and an unhealthy obsession with a fallen star. Steal shiny trinkets, cause chaos, and stick your beak where it doesn’t belong.
Bad Magpie is a narrative adventure game about a magpie with one wing, a fixation on shiny things, and no interest in connecting the two dots.
One wing. No flock. One obsession: a fallen star that wants shiny trinkets and nothing else.
Burn a meadow, drain a swimming pool, write off a car… You can't fly but there are plenty of other ways to navigate the world… and you’re going to try all of them.
Your plan is simple: Find the trinkets. Win over the star. Cure your loneliness.
Explore a small, densely packed, non-linear open world full of things to peck, steal, combine, and meddle with.
Bad Magpie runs on a delightfully elastic cartoon logic. Screech into a megaphone to shatter glass. Peck flint to spark fires. Drop an apple in oil and see what happens.
Tear through the world in a fury, or carefully sweep every corner leaving no stone unpecked. There's no dialogue, no text, and no cutscenes. Just a world that rewards anyone curious enough to mess with it.
Every puzzle has multiple solutions. Most of them are intentional.
You want the star. The star wants trinkets. But trinkets don’t come free. Not when there’s meteorites to be found.
So what’s the use of wallowing? You have shiny things to find.
You are haunted by a mysterious vision. What is it? Why is it appearing now? And how long will the star keep you distracted from it?
It's probably nothing.
A luscious handcrafted world, reactive and brimming with life.
Slapstick “got your nose” comedy.
A cast of adorable critters to manipulate and terrorise.
ASMR tactile interactions. Every peck, pull, and prod has been designed with maximum juiciness in mind.
A dynamic score that orchestrates (and enables) your mischief.
Disguises to unlock and hidden mechanics to discover.
A powerful emotional narrative at the heart of everything, told without a single word of text or dialogue.
One for sorrow… Two for joy?
Bad MagpieSteam announcement
Hello friends, We write this from the precipice of gamescom-con-flu, drained of both social battery and brain power. gamescom We took our magpie for her grand gamescom debut,…
Bad MagpieSteam announcement
T’CAW! We're thrilled to be part of the inaugural Choices Matter Festival, hosted by Telltale. Which is slightly awkward, because... Bad Magpie has a linear story. However! Every…
Bad MagpieSteam announcement
Hi everyone! This newsletter is late, but July has run us ragged. We've been travelling, posting on socials, surviving the heatwave, and somehow also making a game… Something had…
Bad MagpieSteam announcement
We're peckstatic to announce that we'll be part of the Indie Arena Booth at Gamescom this August! Find us at the Wings booth alongside a bunch of other incredible indie games.…
Bad MagpieSteam announcement
Hello and thank you for being here! It's been a wild month for us at Milktooth. We announced Bad Magpie at the XBOX Games Showcase in Los Angeles, proceeded to have 50 press…
Bad MagpieSteam announcement
50k wishlists in a week.... WHAT This calls for a decadent use of precious dev time: On behalf of our small team, thank you so much <3 Now go tell your friends about the…
IGNArticle
IGN previews the charming and chaotic puzzle adventure game Bad Magpie, highlighting its engaging puzzles and creative gameplay mechanics.