Patch v1.5.1 - UX/UI Refactor and FixesGood to see you again Space Captains! First of all, hello to all the new players that bought Desk Space during Autumn Sale and the incremental fest, hope you're having fun! I…
Patch v1.5.0 - Time for Expedition!Hello captains! A fun patch for you guys today. Expedition Refactor One piece of feedback that has consistently been brought to my attention is that expeditions lose their value…
Patch v.1.1.3 - Various fixes and QoLThanks for the great feedback on cinema mode, I'm glad you guys loved it:)! Smaller-ish patch for you guys today, focusing on some bugs and QoL changes. All upgrades now…
v1.1.2a "Absolute Cinema (mode)"New patch for you space captains! Main attraction here is a new idle/cinema mode. If you let the game idle for 2 min the game will fade out its HUD, zoom and pan, and follow…
Patch v1.1.1Thank you for the great response to Endless Mode! I'm so glad you guys are enjoying it, I'll keep building on it if you guys keep playing, so it's cool to see everyone's opinion.…
Patch 1.1 "The Endless one!"We’ve got a banger today, folks! I’ve updated the game with the first iteration of Endless Mode. The number one piece of feedback was that you wanted to keep playing after the…
Thank you to everyone!I just wanted to quickly share a post to express my gratitude to everyone who has decided to play Desk Space. I really didn't expect this much attention for my little game, where…
Patch v1.0.5 "It's in the (Steam) cloud"I couldn't stop myself, so here's another relatively big patch before the weekend! Main fix here is that I believe Steam Cloud save should be fully fixed (hopefully). It was…
Patch v1.0.4 "Are we there yet?"Thank you for all the engagement and feedback, I'm reading it all even though I can't respond to everyone right away. I've collected a bunch of fixes in this patch that addresses…
Patch v1.0.3Slightly bigger patch - Bounties: Metal rewards adjusted down to their correct values. They were too big and broke the entire pace of the game. You can now abort two bounties…
Hotfix 1.0.2Another quick one - Small bug fix that in certain situations could prevent the final prestige loop
Hotfix v.1.0.1Thank you for all the feedback after launch! What a great start. The most urgent fixes: Money/Ore/Metal counter now correctly update after closing/opening the menu Achievements…
Desk Space is out now!Desk Space was supposed to be a small side game before I found a main project but the Next Fest love blew me away. I’ve spent the last two weeks fixing bugs, adding endgame…
Desk Space Release InformationCan not believe we are so close to release! The game officially releases tomorrow, and I’m aiming to press the launch button around 12:00 CET. Pricing details: Base Price: $5.99…
Progression in Desk SpaceDuring the demo, some people were rightfully curious about the progression of Desk Space. There’s no secret that all of these games have some sort of prestige mechanic, and so…
Hotfix #3Last nights performance patch introduced a regression. Accidentally included an endgame resource from the full game as a requirement for ships. This has now been rolled back. If…
Performance Patch #3 "Finally fixed it edition"As noted before, the bottleneck for performance was the flightpaths of the ships. When the player zoomed in the engine tried to draw a set amount of dashes squeezed together…
Performance patch #2 + 4500 wishlists!Hello! Got another patch for you guys. I'm continuously working on performance and by now the biggest bottleneck is actually the flight paths. In the last patch, I offloaded the…
Hotfix + French and GermanQuick hotfix Fleet command module is now scrollable when it's larger than the window. Should help players with large screens that put text size on max. Text scale now enlarges…
Performance Patch and THANK YOU!Wow guys, what a wonderful response to Desk Space! We passed 1,500 wishlists which is awesome, THANK YOU so much everyone! I've gotten some feedback that performance can chug as…
Next Fest Extended demo!Hey everyone! I soft-launched the demo for Desk Space two weeks ago to gather initial feedback, and the response has been largely positive! However, the main piece of feedback…