Fear Tide Devlog #5: Designing Arden PinesFear Tide’s first map is taking shape, and we’re excited to share how far it’s come! The GIF below gives you a glimpse of the progress we’ve made building the world you’ll…
Devlog #4: The Infected of Fear Tide: Every Threat Changes the FightOut in the world of Fear Tide, spotting an infected is only the beginning of the problem. A lone Walker crossing the street might be easy enough to deal with. Put that same…
Devlog #3 - Outside the Bunker: Survivors, Infected, and Tough CallsIn today’s devlog, we head outside the bunker and into the world of Fear Tide. You may leave with a simple goal: gather wood, find food, bring back medicine, or recover…
Devlog #2: The Loot, Inventory and ChoicesHi everyone, Welcome back to our Fear Tide devlog series. In our first devlog, we talked about leaving the bunker and how every expedition begins with preparation. This time, we…
Fear Tide Devlog #1: Leaving the BunkerHi everyone, We’re starting a series of devlogs to take a closer look at Fear Tide’s core gameplay loop and the systems behind it. For this first article, we wanted to focus on a…
Fear Tide: Complete FAQWelcome to this Fear Tide FAQ! Here, we answer the most common questions about the game and what to expect as development continues. Fear Tide is still in development, so some…
15.000 wishlists already ! Fear Tide official announcement.For those wondering: yes, the dog from the trailer is based on a real dog. She's already asking for royalties in snacks. 🐕🦺 (Oh, and the guy too. He's our programmer.) Hello…