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Hey all, We are hopping into Empulse matchmaking today at 5PM PT, before the switch to P2P servers later this week. Queue up with us, hop in voice, let's make it a proper…




EMPULSE is a fast-paced 6v6 movement shooter. Wall-run, grapple, Holojump, pilot mechs, and P.A.I.N.T. your way through Freehold's vertical streets. Outmove your opponent or get outgunned.
EMPULSE is a fast-paced 6v6 movement shooter where movement is the weapon. Outmove and outgun your opponents across the post-utopian streets of Freehold, chain wall-runs into grapple swings into mid-air kills, and fight for Crews to control mechs for the ultimate power spike.
Movement is the foundation on EMPULSE. Every district in Freehold is built for chaining movement together and finding your flowstate. Here’s a look at the toolkit:
Wall-running: Run forwards and backwards, chain almost any mechanic into a wall-run, and ride virtually every vertical surface on the map.
Grapple hook: Build momentum, swing around cover, whip into a wall-run faster than you could on foot, or hook an enemy to reel them in for a one-hit melee.
Holojumps and jetpacks: launch off boost pads to keep the movement chain alive.
P.A.I.N.T. Bombs: Reshape any surface with Jump, Speed, Explosive, Heal, and Sticky P.A.I.N.T. Bombs to gain the advantage in fights.
Grapple into a wall-run, swing into a Holojump, slide into Speed P.A.I.N.T. In EMPULSE, every move flows into the next
Mechs are the most contested objective in a match. They act as a power spike that spawns mid-round and forces your team to fight for control. Two of them spawn at the center of the map at a time, and whoever claims one is piloting a machine built to take over a round. A claimed mech comes loaded with a full kit:
Chaingun that ramps up the longer you hold the trigger
Rockets that delete anyone caught in sight
Melee that hits enemies for heavy damage and knocks them back
Deployable bubble shield to lock down a position or act as cover
Charge jump that launches the mech high into the sky, then slams down with a shockwave, crushing anyone caught underneath on impact
Dash to reposition with surprising speed, especially for something so massive
EMPULSESteam announcement
Hey all, We are hopping into Empulse matchmaking today at 5PM PT, before the switch to P2P servers later this week. Queue up with us, hop in voice, let's make it a proper…
EMPULSESteam announcement
EMPULSESteam announcement
The largest content update we have shipped since Early Access launched is now live on all platforms. Update #3 brings Aim Down Sights for every weapon, the new Crescendo…
EMPULSESteam announcement
Early Access Update #3 arrives Friday July 31st, and it is the largest content update we have shipped since the Early Access launch of EMPULSE AIM DOWN SIGHTS (ADS) IS HERE You…
EMPULSESteam announcement
Early Access Update #2 is now live on all platforms! Today's update brings our first Experimental Playlist to EMPULSE focused on testing ADS. Update #2 also includes Phase 2 of…
EMPULSESteam announcement
Early Access Update #2 drops on all platforms tomorrow, July 9 at 10 AM PT! We’re launching the first Experimental Playlist, and Phase 2 of The Sprint kicks off. The update also…
EMPULSESteam announcement
To celebrate EMPULSE coming to PS5, 2XP is now LIVE on all platforms, now through Monday morning. Whether you're dropping in on PlayStation for the first time or already grinding…
EMPULSESteam patch notes
The first EMPULSE update is now live! Update #1 includes crash fixes, performance improvements, a movement pass that should feel noticeably snappier in your hands (including a…
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