Experimental 0.19: Icon ChangesChangelog Bug fixes You can now be in 1 organization per type of organization AI will build less units but each unit will be larger, specifically with giant AI empires Fixed…
Experimental 0.19Hello everyone, the experimental branch has some new features. Here is what they are: Organizations General Changes Non-alliance organizations no longer call all their members…
Experimental Features UpdateChangelog Strategic Bombers added Tanks nerfed Air units buffed Unit experience made more important New history system for world events Releasable countries This is not on the…
4d4f4c4f43482048415320414e20414e4e4f554e43454d454e5420544f204d414b45Attention, humans. Your time nears its end. This audio-visual datastream will explain your future. Viewing is mandatory.…
0.18 Patch 8/19Fixed Bug with moloch missions Shared mission trees give buffs to all members Fixed localization errors on robot assembler Fixed bug where some notifications would spazz out when…
Small Patch 6/16Made the leader level up and edit buttons bigger Changed macro build number behavior, now ctrl+shift builds 125, and alt will build 1 per region at maximum Project upkeep now…
Price Increase Warning + 0.19 ForumSolar Nations 2 has always been planned to increase in price as it approaches full release, with the final 1.0 price planned to be $20. Since I am getting closer to that point,…
Small PatchAI optimizations Big text option enabled by default Low graphics settings enabled by default Fixed bug where polish language didnt work IMPORTANT DOES YOUR GAME LOOK WEIRD OR…
0.18 Small UpdateChangelog Provisional support for some other languages (Spanish, French, German, Italian, Polish, Russian, Swedish, Chinese), report localization issues on the discord, there…
0.18 2025 FixSome black magic replaced the 0.18 2025 scenario with the 0.17 one. It has been fixed. I also increased the size of the mission tree screen
Update 0.18Hello everyone, here is the full changelog for the 0.18 update. Mission Trees Mission Trees have been added to some situations, and present new challenges for some nations to do…
Update 0.18: More DetailsI made a video with some more details on update 0.18 including some of the mission trees I did not talk about in the previous announcement:
August 5: Update 0.18Hello everyone, I know there hasn't been an update in a little while and today I am going to explain why. I have been working on some cool stuff recently that has been very time…
Experimental 0.18 Update 3Changelog Experimental UI optimizations Graphical improvements 2025: Political changes, culture trait changes, religion changes 2025 Changes I have been slowly changing the 2025…
Mars Rising: United Colonies to Solar FederationHello, I made a video about a United Colonies campaign I played, you can find it here:
Experimental 0.18 Update 2Changelog New notification when a crisis is happening New pre-game technologies Bug fixes AI behavior changes
Small Update: CreditsHello everyone, I was made aware of an issue where the credits were not displaying properly. This is something I had overlooked, and it led to concerns about some of the…
Beta 0.18 Update 1Hello everyone. Today I have some more changes for the experimental branch. I have been working on localization recently, but have so far been unable to make good translations…
Experimental 0.18Hello everyone, I have a significant set of updates today. Here is the changelog: Changelog Subregions enabling can now be selected at game start, but cannot be changed once the…
Why I Made Solar Nations 2This video talks about some of the things I like most about Solar Nations 2 and why I made it.
Experimental Subregions TestHello everyone, I have something interesting for you today. I have been experimenting with Subregions for a bit and found that they make an interesting addition to the game, but…