
Demo v0.1.0.10 - General Balance, Bug fixes + UI polish
TL;DR - We got a lot of valuable feedback from Next Fest as well as bug reports. This update fixes some critical stuff, balances out a couple things, as well as has some tweaks…




Embody a magical florist by placing plants strategically in your garden, and watering them to score points. THORNSPELL is a garden-building roguelike where you will create and unleash chains of magical effects, dispelling the corruption spreading through your home.
The forest, your home, is in danger. Wield the power of plants, unmask the evil forces corrupting nature, and banish them away to protect your friends.
THORNSPELL is a deckbuilding AND gardenbuilding roguelike where you will strategize to create the most powerful garden, while your foes will attempt to burn it to the ground.
Find unexpected combinations, experiment with different strategies, and snowball the growth of your garden to score big numbers and succeed in your quest.

Place plants from your deck in strategic formations, and trigger them to unleash their effects at the right place and time. Some effects only trigger when your plants are watered, others when harvested, or even when destroyed!

Manage both your deck of plants, and your deck of actions simultaneously, finding the best combinations, or the most ludicrous and unexpected synergies. Decide carefully!

Placement matters for your relics too! Explore different positions within your garden, and ensure they are overlapping the critical pieces of your strategy.

Test your strategies against a wide array of foes. If your magical garden is powerful enough to protect the forest, you will claim victory ...but if it is not, you will have to start over!
THORNSPELLSteam announcement
TL;DR - We got a lot of valuable feedback from Next Fest as well as bug reports. This update fixes some critical stuff, balances out a couple things, as well as has some tweaks…
THORNSPELLSteam announcement
Demo v0.1.0.9 - New Encounter Log, tweaked Corruption to be slightly lower, adjusted texts. Quality of Life Encounter Log: tracks what happened during the encounter. You can open…
THORNSPELLSteam announcement
TL;DR - Infection is making runs a little too hard due to how much Corruption enemies have now, so it got slightly nerfed. Polished some tooltips, and also I'm a sleep-deprived…
THORNSPELLSteam announcement
TL;DR - It's NextFest and we've updated the demo to play with a considerably different character (Tano) as well as made some drastic corruption balancing to make the game more…
THORNSPELLSteam announcement
TL;DR - Found some stuff we needed to fix and balanced out some things here and there. Art VFX indicator for Infection VFX indicator for Evil Eye Quality of Life Run history UI…
THORNSPELLSteam announcement
Edit (15/09/2026) We rolled out an additional version but I didn't want to do a separate post for it because they are very close to each other, so I'm just dumping the additional…
THORNSPELLSteam announcement
TL;DR - Fixed some bugs, new card to reposition plants, new status effects, Static Charge has been reworked, and we adjusted some enemies and reworked Tyrannic Grasp. Also, all…
THORNSPELLSteam announcement
TL;DR - Demo is out, we received feedback and looked through it. Frog boss is getting nerfed substantially while we rework it, all other bosses also getting nerfed/adjusted,…
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