
Update 0.0.0.850
Added two new unique characters. The Kitchen has been updated. Added the Cook (more food from each dish, as a percentage) and Baker (a flat food bonus to each dish) professions,…




33 Days till Extraction is a top-down sci-fi action RPG shooter with roguelike progression. Harness brutal firepower and necromantic skills to survive.
33 Days till Extraction is a top-down sci-fi action RPG shooter with roguelike progression, set on a distant planet shattered by orbital bombardment. You are a Space Desant death-chaplain stranded on a hostile world and hunted by spec-ops elites and lowlife bounty hunters alike. Extraction is 33 days away.
Daylight means death. Patrols sweep the surface relentlessly, forcing you to hunker down in basements and ruins. Only at night can you emerge — to raid, scavenge, fight… and raise the dead. Necromancy may not be your primary calling, but out here, you take every advantage you can get.
SHOOTER MEETS ROGUELIKE
Each run sends you into procedurally generated zones filled with unpredictable enemies, events, and rewards. Learn the planet’s rules, adapt your build, and push further with every attempt.
Death is not the end. Through forbidden rites and battlefield improvisation, fallen fighters can be raised again — letting you experiment, recover, and evolve instead of starting from zero.
ACTION RPG WITH TECH-MAGIC
Harness brutal firepower and unholy abilities alike:
– Plasma, laser, ballistic, and experimental weapons
– Necromancy, vampirism, and energy manipulation
– Tech-magic hybrids that blur the line between science and sorcery
Customize your loadout with gear, perks, and powers — forging deadly synergies between weapons and the undead forces at your command.
BUILD YOUR BASE
Between runs, return to your base to construct and upgrade facilities, recruit new fighters with unique traits, prepare loadouts for different playstyles and unlock long-term progression and new possibilities.
Your base is your last refuge — and your staging ground for the nights ahead.
A BROKEN PLANET TO EXPLORE
Explore the remains of a shattered world: abandoned installations, military strongholds, and ruined urban zones — all procedurally generated for high replayability and constant surprise.
This game contains no AI-generated models, textures, or other images, nor does it contain AI-generated code, sound effects, or written content. All such materials were created exclusively by human artists, developers, writers, and other members of the development team.
33 Days till ExtractionSteam announcement
Added two new unique characters. The Kitchen has been updated. Added the Cook (more food from each dish, as a percentage) and Baker (a flat food bonus to each dish) professions,…
33 Days till ExtractionSteam announcement
In the Necrotic Zone, the Raise Dead ability now lets players turn the walking dead into allies. Added a revival button to the fallen character menu. A hint about reviving fallen…
33 Days till ExtractionSteam patch notes
Trophy skulls attached to armor now rattle with every step and when they bump into each other in the character preview. The sound can be disabled during raids in the settings.…
33 Days till ExtractionSteam announcement
New Features Auto-Battle. Raids can now be resolved automatically instead of being played manually. A results screen shows the projected outcome, resources gained, and squad…
33 Days till ExtractionSteam patch notes
Fixed desynchronization of location objects in co-op for players with GPUs from different manufacturers. The reward tooltip is now shown when selecting a quest in the journal…
33 Days till ExtractionSteam patch notes
The transport mech's platform and the black tent's roof are now hidden and no longer block the view when the player aims at them with the third-person camera. Buffed skills:…
33 Days till ExtractionSteam patch notes
Game difficulty is noticeably lower in the early days and gradually rises to normal values by the second third of the game. Resurrection time at the Clinic reduced to 1 day. The…
33 Days till ExtractionSteam patch notes
Updated the engine version, fixing several causes of crashes. Logs now include more information for debugging GPU-related crashes. Removed the "Fullscreen" display mode from the…
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