Patch Notes #44Hello, Chiefs! Fixed an issue that caused players to lose the ability to interact with the game after a tutorial appeared during sleep. If you encounter any issues, please report…
Update #13 - Employee Promotions!Hello, Chiefs! Today, we're bringing you another change to police station management, this time focusing on the progression of your employees. Until now, employees could reach a…
Patch Notes #43Hello, Chiefs! CHANGELIST: Fixed prisoners disappearing from Prison registration after game load or leaving the area. Fixed missing exit button from Interaction Wheel. Fixed…
Update #12 - Your Feedback, Our Improvements!Hello, Chiefs! In response to your feedback on Steam and Discord, we've prepared a list of changes addressing some of the most frequently requested improvements. In Your…
Patch Notes #42Hello, Chiefs! CHANGELIST: Fixed cars in traffic that spawned in each other. Fixed and optimized some assets at the Prison. Fixed issue with highlights persisting when hiding…
Patch Notes #41Hello, Chiefs! CHANGELIST: District Patrols now generate Case Files for caught criminals during time skips. Fixed Bus Cafe logo. Fixed Police Station Level 3 light bleeding.…
Morale Matters!Hello, Chiefs! In today's devlog, we're here to give you a preview of some exciting new features we're currently working on! A little while ago, we introduced the coffee and…
Update #11 - Hitting The StreetsHello, Chiefs! In today's update, we're introducing more changes to the Street Patrol system! Recently, we presented a new system for sending patrols out into the streets. Unlike…
Update #10 - New Trouble In TownHello, Chiefs! In today's update, we've focused on crimes and traffic violations! New Cases at the Police Station We've added a whole new set of cases that residents can report…
Patch Notes #40Hello, Chiefs! CHANGELIST: Fixed a bug that allowed players to take another item from their inventory while using the handheld speed radar, causing the player character to become…
Patch Notes #39Hello, Chiefs! CHANGELIST: Fixed road signs across the map to reflect the speed limits applicable to each road. Improved the lighting on the board in the Briefing Room. Fixed an…
Patch Notes #38Hello, Chiefs! CHANGELIST: Fixed an issue with the patrol map interface that sometimes prevented employee statuses from updating. Fixed an issue preventing the player from…
Patch Notes #37Hello, Chiefs! CHANGELIST: Vehicles driving around the game world will no longer appear with their doors or trunks open. Fixed the Prison Transport system so that handcuffs are…
New Types of Crimes Are ComingHello, Chiefs! In today’s devlog, we want to give you a sneak peek at some of the new features we’re currently working on! 1. More types of crimes and cases to solve Soon, the…
Update #9 - Street PatrolsHello, Chiefs! Today's update introduces a new feature focused on police patrols! Police Patrols Assign officers to patrols - you'll find a new map in the briefing room that…
Update #8 - Bus CaféHello, Chiefs! In today's update, we're introducing a café at the bus station. Along with it, we're laying the groundwork for a new system that we'll continue to expand in future…
Patch Notes #36Hello, Chiefs! CHANGELIST: Fixed an issue that caused all items in the police station to disappear when resetting vehicles such as the Tow Truck and Garbage Truck. Unfortunately,…
Update #7 - Your Feedback, Our Improvements!Hello, Chiefs! In response to your feedback on Steam and Discord, we've prepared a list of changes addressing some of the most frequently requested improvements. With this…
Patch Notes #35Hello, Chiefs! CHANGELIST: Introduced another round of optimizations for models and assets, covering: The police station The motel The delivery truck and its cargo Metal fences…
Patch Notes #34Hello, Chiefs! CHANGELIST: Optimization Implemented a range of performance optimizations. These include improvements to the system that manages objects outside the player's range…
Incoming Updates Preview #2Hello, Chiefs! Remember Bus Cafe, which we showed you in our recent updates? It looks like the people of Winston Springs won’t have to wait much longer - the grand opening is…
Update #6 - New Citizens!Hello, Chiefs! Winston Springs keeps growing, and today we’re bringing you another small preview of the changes we’ve been gradually introducing to the game. This update adds 8…
Update #5 - The Junkyard SalesHello, Chiefs! In our next update, we’re introducing some new content that also lays part of the groundwork for more vehicle-related features. We’ll tell you more about those in…
Patch Notes #33Hello, Chiefs! CHANGELIST: Fixed lighting in the prison Tweaked vehicle light range, shadows, and intensity Added various optimizations Fixed item and worker refresh on the…