
CORRUPTED SAVE DATA
IMPORTANT: The previous update corrupted all save data. I apologize to everyone who was affected. This update implements and attempt to restore all lost save data and fixes the…




Hardcore, co-op (or solo) platformer. Dark Souls makes a baby with Super Monkey Ball. An easy-to-learn, hard-to-master experience to explore with your friends. All inside a vast open world, with each platforming course bringing its own twist.
THE CANON OF BALLS is the hardcore, first-person platforming experience you and your friends have been waiting for. Imagine putting Shadow of the Colossus' PS2 aesthetics and Monkey Ball's gameplay into a blender and mixing them thoroughly. What comes out is an easy-to-learn, hard-to-master open-world multiplayer experience to explore and master together with your friends. A vast open world, with each platforming track bringing its own interesting twist, is waiting for you — all of this with no hand-holding. There are no minimaps, quest markers, or tutorials.
The game can also be completed in offline solo mode. No friends required.
I put a lot of work into the sound design to give the BALLS as much weight as possible, all to create a snappy gameplay experience with memorable juice. The world is fully "handcrafted" to be a non-repetitive, non-modular open world. I purposely didn't build a modular "copy and paste" kit to craft the levels. All of the parkour courses feature a specific idea, twist, or thought to make sure everything feels fresh in a different way. No AI art assets have been used.
From the start, I knew THE CANON OF BALLS should be something to experience with friends. Without setting any rules or multiplayer objectives, the world provides its own platform to give birth to fun, memorable, virtual togetherness. The premise was the good old days of playing Minecraft parkour maps and talking about all kinds of things while you struggled together. You can be competitive and see who reaches a crystal first, or play more cooperatively, navigating together and waiting for each other. The freedom is in the hands of the group, and I can't wait to see how you all choose to play it. The word "co-op" might be a bit stretched for the game, as there are no real mechanics that require multiple players—it all works solo. However, the true social moments are what make this experience so special.
NOW GET IT AND START ROLLING!!!
THE CANON OF BALLSSteam patch notes
IMPORTANT: The previous update corrupted all save data. I apologize to everyone who was affected. This update implements and attempt to restore all lost save data and fixes the…
THE CANON OF BALLSSteam patch notes
- rare double jump fixed and no longer possible - transparent cage option now also available for people joining the host
THE CANON OF BALLSSteam patch notes
- added an option to invert Y axis - fixed a network bug in which players see the death/respawn blackout when other players die
THE CANON OF BALLSSteam patch notes
- backwards speed multiplier now reduces over time until foward input is used - input lock for Noclip and BuildMode inside Level Editor now unlocked from the start
THE CANON OF BALLSSteam patch notes
- respawning no longer keeps physics momentum - pause menu no longer allows gameplay input - reduced HDR intensity for level editor lamps
THE CANON OF BALLSSteam patch notes
Added steam leaderboards support for each workshop map and main, HELL HOLE map.
THE CANON OF BALLSSteam patch notes
High field of view caused horrible object pop in. Now fixed with high FOV. Enjoy.
THE CANON OF BALLSSteam patch notes
- boosters can now be deleted