
New Demo for Steam Next Fest
Hey all! The new Demo is Live NOW! Launch your castle. Defeat the Archdemon. Unlock Rivals. Get competitive. Rivals (asynchronous multiplayer) Battle other player's castles…




René Slump, Sim Kaart, Matthijs Koster, Renegade Games, WhisperGames
Build and command your own flying fortress. Battle your way through a hand-drawn realm and craft the strongest keep imaginable. Will your castle hold up against the Archdemon?
The realm’s surface is cursed by demons. While you are exploring, you discover some sort of crown. As you pick it up, the ground begins to tremble and the surface starts to rise. You find yourself on a massive, floating keep...
Castle Away is a quick-to-pick-up, run-based strategy game focused on crafting combat synergies on your little castle grid. You slay monsters, scavenge for materials, craft structures, and upgrade your keep to ultimately defeat the Archdemon, and purge the realm.
When starting out, your castle base has a 3-by-3 grid to place structures on, which will expand the further you progress. Structures give adjacency bonuses, so where you place is just as important as what you place.
There are plenty of synergies to exploit. For instance, a Cannon Tower receives +1 attack for every unit of defence (we call it Bulwark) that is created by your walls, but it takes some time to charge up. How much attack is your Cannon Tower able to gather before it strikes?
Send your castle into battle and watch your strategy play out as combat resolves automatically. Loot monsters and encounters to strengthen your build. Every encounter you choose draws a demon boss closer, until it surfaces to challenge your keep. Plan your route, claim the best loot, and survive every boss to reach the Archdemon.
You'll find materials along your journey that will let you craft and customise your structures. Demolish buildings you no longer want, to create new ones to take their place.
As in any typical run-based game, you will to try and find the best combinations for your run, in order to beat the game. But that's not the end. You will unlock new castle types with unique structures, banners, and materials to arm yourself against higher difficulty (ascension) runs, which will unlock the most obscure items.
Deep customisation: Find over 50 different structures with 3 upgrade tiers, 20 Banner types and many other unique boons to build killer synergies.
Challenging enemies: Face off against 10 different monsters and 5 demon bosses.
Varied world encounters: Discover towns, shops, towers, shamans, lifesprings, plague doctors, and more.
3 distinct regions: Explore the 3 regions of the realm to find all ancient beacons.
Roguelite replayability: Random encounters, a semi-procedural world, and unlockable loot ensure fresh runs.
Castle Away is made by three independent creators: René Slump (Gladiator Manager) designs the deep mechanisms and programs the game. Sim Kaart (Rift Riff, Gladiator Manager) creates art and designs a coherent experience. Matthijs Koster (Rift Riff) crafts sounds and creates music. Tom Schoen leads the game's marketing efforts and sets up vital partnerships.
Join our discord channel to discuss strategies, give feedback, and share your perfect build.
Castle AwaySteam announcement
Hey all! The new Demo is Live NOW! Launch your castle. Defeat the Archdemon. Unlock Rivals. Get competitive. Rivals (asynchronous multiplayer) Battle other player's castles…
Castle AwaySteam announcement
Hey all! Hope you've all been enjoying the demo and thank you to everyone for playing! Steam Next Fest is starting on the 19th of October and we're preparing a major demo update…
Castle AwaySteam announcement
Thanks for playing the demo everyone! We received a lot of valuable feedback. Some of the smaller changes are addressed in this small update. In the meantime we are also hard at…
Castle AwaySteam announcement
Hey all! You can play the Castle Away Demo RIGHT NOW! Thank you to everyone who has wishlisted, playtested, streamed, and followed along. We have spent the last three months…
Castle AwaySteam announcement
Hey everybody:) We're very happy to announce that we've got a demo ready for Castle Away! We'll get it into your hands in a few days, so get ready to design your own flying…
Loading more games…