Development Update – August 16Visuals, Rendering & Atmospheric Pipeline Atmospheric Lighting, Post-Processing & Tonemapping We have completely overhauled the tonemapping and color grading pipeline to…
Development Update – July 26Atmospheric & Environmental Overhaul Volumetric Clouds & Weather Systems The cloud rendering pipeline has been fundamentally reworked to accurately simulate real-world cloud…
Development Update – July 19thThis past two-week development cycle has delivered significant improvements across visual fidelity, engine performance, and avionics architecture. Major milestones have been…
Development Update - July 7thThis week's development cycle has delivered significant improvements across visual fidelity, system performance, and core simulation stability, with major milestones achieved in…
Dev Update - June 28thThis week's development cycle has been dedicated to advancing visual fidelity, system performance, and overall simulation stability. Substantial progress across several core…
Dev Update - June 21st1. Scenery Streaming & World Collisions Building Collisions Enabled: The global environment is no longer just visual. We have integrated a structural collision mesh framework for…
Dev Update - June 10th1. Rendering Pipeline & Engine Architecture Switch to Deferred Rendering: The simulator has officially transitioned away from a Forward Rendering pipeline to a Deferred Rendering…
Dev Update — Week of May 26This week brought some more progress across rendering, aircraft systems, and scene quality. Grass System - GPU-Driven Renderer The vegetation system has been rebuilt around a…
Dev Update – Week of May 19, 2026Hey everyone! A packed week with a lot of visual and technical progress to share. Cloud & Rendering Cloud parameters are now exposed, meaning modders can tweak clouds however…
Dev Update – Week of May 12Hey everyone, another week of solid progress to share! Shader Error Reporting Future Modders will be happy with this one — the engine now displays a proper error screen when…
Development Update – Week of May 5, 2026Hey everyone! Another week of solid progress to share, this time focused on performance and visual consistency. Buildings & Rural Coverage The building system has been reworked…