Wiring Consistency Update and Infinite Source pixels! (1.0.63)Wiring Consistency This update adds a major improvement for wiring consistency - pixels that transmit signals are now processed in a separate pass in an order-independent way.…
Universal Progress now available! :) (1.0.62)This is something that has been requested since launch, and it took some time to figure out the right way to do it in code and UX - now you can have profiles where your progress…
Particle Accelerator Pixels are here!!! (1.0.58)This update finally adds particle accelerator pixels! They are currently craftable through the same category as the lasers, require super-heavy isotopes (so you have to do the…
Community Creations! - September 27, 2026Welcome back to Community Creations! Here are a bunch more cool things shared in the Discord community's #show-off channel!:) Awesome reaction splitter:) - Sparr Lepidolite…
Hydrofluoric Acid & Plastic, Enthalpy Update, and More! (1.0.56)Pictured: the new Heat Pump pixels:) Hydrofluoric Acid Updates & Plastic Hydrofluoric Acid now reacts with many more things, including Ceramic Walls! To contain Hydrofluoric…
Quality of Life Updates! (1.0.54)This update adds some quality-of-life improvements that players requested: QoL: Larger sim areas now allowed: up to 10x10 chunks - this makes it a lot easier to run large scale…
Wrench shape settings and more hotfixes! :) (1.0.53)The Wrench tool now has the same shape options as all the other tools.:) This is convenient if you want to have alternating filters allow different things through a filter row.…
Monster Ring and other Hotfixes :) (1.0.52)This update adds some hotfixes: BUGFIX: Monster Ring wasn't functional before - now it works:) It adds to the max monster count and doubles the monster spawn rate. This also…
RNG and other fixes :) (1.0.51)This build adds a number of bugfixes. The biggest one is that random number generation (RNG) is revamped to prevent inconsistencies that were present before. RNG volumes are now…
Fungus Update! :) (1.0.50)This update lets you grow fungus and obtain various useful materials from it!:) Fungus spores will now change into the static fungus pixels when they settle on a material that…
UI Scaling added! (1.0.49)Just a quick update to add this as fast as possible: UI scaling is now finally in the game! The default keys for scaling the UI are comma and period (they are rebindable in…
Soda :) (1.0.47)This update adds Phosphoric Acid and some ways to create a variety of sodas and cola:) (making soda is going to be important for an upcoming Slime Ranching update) Apatite also…
Lasers, Mirrors, and Prisms! (1.0.43)This update adds a bunch of things related to lasers! Emerald, Sapphire, Amethyst, and Diamond Laser pixels are now craftable! Mirror Pixels are craftable from Silver and Glass!…
Hotfixes (1.0.42)Here are a couple quick hotfixes while I'm working on some bigger updates: QoL: delay resaving the *.universe file when the player restores an element so it doesn't create a…
Hotfixes and Andesitic Lava Chemistry (1.0.40)Today I did a bunch of bugfixes, and also made adjustments to lava! Andesitic Lava now cools into Sodium Aluminosilicate, and I added reactions for Sodium Aluminosilicate and its…
PvE Survival Crafting Fest Sale!Atomcraft is on sale for the week of the PvE Survival Crafting Fest!!! Here's an overview of Survival Mode for new players: SURVIVAL MODE OVERVIEW Survival Mode adds a lot of…
Added Background Paintbrush! (1.0.34)The first pass of background pixels is now in! Using the Paintbrush, you can paint on the background using specific materials: Rose Petal + Egg Yolk (Blender) = Red Paint…
Quality-of-Life Improvements! (1.0.32)A bunch of quality-of-life improvements in this build! 1.0.32: Added "Show HUD" toggle on F6 UPGRADE: Recharge Rate 4 added, to make Particle Accelerator beam easier to use Added…
Save System Hotfixes (1.0.31)This adds a few things, mostly related to the save system: put in better containment for when errors occur on planet segments in the loading and saving processes in situations…
Updated Save System!We have big updates to the save system in this build! The new save system will save everything related to a particular world into a singular.universe file in the Worlds…
Performance improvements, started adding videos to menus :) (1.0.29)With this update I have mostly made some improvements to memory allocations and performance that should help to reduce stuttering for players who have been experiencing it. But…
More Quick-Fixes (1.0.28)Just a couple quick things today: QoL: If something is already in your Material HUD Bar and you Middle-mouse-button it to select it, it'll just select the existing material slot…
Added Temperature Sensor!Temperature Sensor pixels are now in the game! These should be handy for temperature regulation in machines.:) You can use Rotate and Program (as well as the Wrench) to adjust…
Balancer, Splitter, and Simulation Controls!Some great updates today: the Balancer and Splitter are now added to the game! The Balancer takes in inputs from the left and the right in a perfectly alternating manner, and…