
AlterMage Demo Update - v0.15.3
Hey all, just a minor update to improve a few things and resolve some bugs. Big thanks to those who have provided feedback and to everyone who has tried the demo so far! Cheers!…




Explore a vast island citadel as an agile mage in a first-person spell-slinging sword-swinging metroidvania!
AlterMage is a first person metroidvania that combines spell-slinging action with a cerebral exploration experience. As an aspiring mage seeking to learn sorcery, you find yourself upon the shores of a forbidden island fortress. Take up your staff and set out on a journey that will challenge your mind, body, and spirit as you uncover the truth behind the citadel's origin.
Within this labyrinth lie many converging passages built to test your resolve. Menacing machines, traps, and puzzles await those who dare to venture forth. Overcome them and claim new spells and traversal abilities to dominate both the environment and your enemies.
Face an onslaught of magic-powered machines that patrol, investigate sights and sounds, raise alarms, use suppressing fire, and give no quarter in their hunt for you. Take them head on with your staff and sword, use stealth to set up ambushes, or utilize acrobatics and alternate paths to avoid them altogether.
Along the way your spells and abilities will level up and improve as you train them. Jump higher the more you jump. Use stealth frequently and become harder to detect. Destroy foes with fireballs to make your fire spells even more powerful.
Attune your staff using combinations of elemental runes to access your entire arsenal of spells at any time. Customize your staff using components discovered in the world to imbue it with new properties and collect and use rare materials to unlock potent Knowledge to further augment your play-style.
Attune: Elemental rune combinations that create powerful spells on the go.
Cast: Spells that can be charged and released for maximum damage.
Slash: Swords that swing in 4 different directions based on your movement.
Explore: A vast island citadel featuring 6 distinct regions.
Fight: Magic-powered machines that work together to take you down.
Overcome: Traps and puzzles that test your reflexes and perception.
Learn: Knowledge trees of special powers that enable unique builds.
Improve: Attributes & elements that level up the more you use them.
Discover: Artifacts that grant abilities such as teleportation and gliding.
Modify: Staves with interchangeable components that give unique effects.
AlterMageSteam announcement
Hey all, just a minor update to improve a few things and resolve some bugs. Big thanks to those who have provided feedback and to everyone who has tried the demo so far! Cheers!…
AlterMageSteam patch notes
0.14.4 Patch Notes Fix for burning status effect not attaching properly to spawning entity for duration Wet status effect particles now spawn gradually over time attached to…
AlterMageSteam announcement
Thanks to everyone who has been continuing to provide feedback! Update v0.14.3 includes the following changes: Adjusted tutorials in Initiation to improve new player onboarding…
AlterMageSteam patch notes
Hey everyone! I just released a small update for the demo to make some improvements to sprinting based on feedback I've been hearing from players. With this update sprinting no…
AlterMageSteam announcement
Greetings my fellow mages! I'm excited to announce that the AlterMage demo will be launching on August 28th, 2026! The demo will let players experience the first 1-2 hours of…
AlterMageSteam announcement
Sign up and get a chance to participate in the second AlterMage Community Playtest! If you are interested in participating, click the green "Request Access" button on the…
AlterMageSteam announcement
Sign up and get a chance to participate in the first AlterMage Community Playtest! If you are interested in participating, click the green "Request Access" button on the…
AlterMageSteam announcement
Greetings fellow mages! It’s been 2 months since I revealed AlterMage, and I wanted to share some updates here on Steam about where the game is at and what I’ve been working on…