5.1 Update — A Big Classic Mode Overhaul5.1 Update — A Big Classic Mode Overhaul Hello, this is STAGE Games. 5.1 reworks Classic Mode from start to finish. Here it is at a glance. Swords that keep growing — 'Tempering'…
Re:Blade 5.0.01 — Roguelike Mode Update & 25% OffHello, this is STAGE Games. The big free update we previewed over the past five days, Roguelike Mode, is live now. To celebrate, Re:Blade is 25% off for two weeks starting today.…
Roguelike Mode Preview (4/5) — The Forbidden Fruit and CursesHello, this is STAGE Games. Time to answer the question from Part 3: where do Hero and Legendary effects come from? 🍎 The Forbidden Fruit Between rounds, you may come across a…
Roguelike Mode Preview (3/5) — The Ladder and Awakening EffectsHello, this is STAGE Games. Part 3 covers the two choices that come after every round: the ladder and Awakening effects. 🪜 Next Round Ladder When a round ends, you choose one of…
Roguelike Mode Preview (2/5) — Four SwordsHello, this is STAGE Games. Part 2 introduces the four swords you can choose in Roguelike Mode. The same Awakening effect can lead to a completely different run depending on…
Roguelike Mode Preview (1/5) — A New Mode Opens on October 23 (PT)Hello, this is STAGE Games. On Friday, October 23 at 10:00 AM Pacific Time (PT), a free update adds a new game mode: Roguelike Mode. From today until update day, we will…
October 2 Update — Homing Mines, Jewel Display & Demo AchievementOctober 2 Update — Homing Mines, Jewel Display & Demo Achievement Hello, this is STAGE Games. Mines planted automatically now chase nearby enemies and explode when they get…
September 28 Update — Tier 10 Flow, Coin Cap & Late-Game PerformanceSeptember 28 Update — Tier 10 Flow, Coin Cap & Late-Game Performance Hello, this is STAGE Games. This update restores the flow of normal Tier 10 battles and removes the 9.22Qi…
September 26 Update — Critical Hits, Poison & QoLSeptember 26 Update — Critical Hits, Poison & QoL Hello, this is STAGE Games. We've added value to critical chance above 100% and strengthened Venom Injection. This update also…
September 17 Update — Turrets & Combat StabilitySeptember 17 Update — Turrets & Combat Stability Hello from STAGE Games! We’ve improved sustained combat for turret builds, strengthened Sacred Awakening reliability, and refined…
September 16 Update — Hidden Raids & Chronicle RewardsSeptember 16 Update — Hidden Raids & Chronicle Rewards ⚔️ Hidden raid access Fixed an issue where the Raid button could disappear or entry could be blocked despite meeting the…
September 15 Update — One Chronicle for Every WeaponSeptember 15 Update Hello, this is the developer. Thank you for continuing to share feedback through the community and email. Following shared Jewels, this update makes the…
September 13 Update — Shared Jewels & Special AwakeningSeptember 13 Update Hello, this is the developer. I've been reading your feedback in the community and by email. This update helps the progress you've collected carry over when…
September 10 Update — Camera, Sacred Awakening & Hero Summoning FixesSeptember 10 Update Hello, this is the developer. After reviewing your community posts and emails, today's update fixes issues with the battle view, Sacred Awakenings, and hero…
September 8 Update — Combat Performance and Growth LimitsSeptember 8 Update Hello, this is the developer. I've read your comments and reviews following the major update. This update focuses on late-game stutter and the overhead from…
The First Major UpdateThe First Major Update Hello, this is the developer. This is our biggest update since launch. The Awakening system has been fully reworked into three categories — Common,…
Patch Notes — Performance Stabilization & Major Spawn Lag Fix🛠️ Patch Notes — Performance Stabilization & Additional Fixes Hello, this is the developer. This update is centered on performance stabilization. The spawn lag at the start of…
Patch Notes — Awakening Effect Fixes & Balance🛠️ Patch Notes — Awakening Effect Fixes & Balance Hello, this is the developer. This update fixes several Awakening effects so they work exactly as described, and adjusts some…
Patch Notes — Retroactive Achievements & Bug Fixes🛠️ Patch Notes — Retroactive Achievements & Bug Fixes Hello, this is the developer. This patch retroactively unlocks achievements you'd already qualified for but weren't getting,…
Patch Notes — Ice Tree & Overall Optimization🛠️ Patch Notes — Ice Tree & Overall Optimization Hello, this is the developer. This patch focuses on the frame hitches and load buildup that have been reported around Ice tree…
Patch Notes — Max FPS & V-Sync Options Added🛠️ Patch Notes — Max FPS & V-Sync Options Added Hello, this is the developer. This patch adds the frame-related options you requested and improves V-Sync behavior and feel. If…
Patch Notes — Bug Fixes & Sound Adjustment🛠️ Patch Notes — Bug Fixes & Sound Adjustment Hello, this is the developer. This patch fixes 4 bugs reported from live and eases the volume on the Ice tree's attack SFX. If you…
Hotfix — Awakening Coin Accrual Fix & QoL Improvements🛠️ Hotfix — Awakening Coin Accrual Fix & QoL Improvements Hello, this is the developer. In today's update, multiple reports came in from live that Awakening Coins (stars) weren't…
Hotfix — Awakening Menu Malfunction Fixed🛠️ Hotfix — Awakening Menu Malfunction Fixed Hello, this is the developer. First, my sincere apologies. Yesterday's Awakening / Enlightenment rework update build had a serious…