
Some games that are keeping me going
Times are a whole lot right now. What's keeping *you* going?




Sow marbles, chain their movement, and control the board. Oh!Ware is a roguelike where you build your deck, trigger captures and effects, and turn every carefully planned move into a devastating chain reaction.
The gods are watching, your ancestors whisper guidance. Oh!Ware is a reimagining of the ancient game of Mancala as a deck-building roguelike rooted in African mythology, blending traditional seed-sowing gameplay with the modern depth of Slay the Spire, and Monster Train.
Features A Spiritual Puzzle-Battler: Ancient strategy meets modern roguelike design. Every marble placement alters the board and your destiny.
Build Your Marble Deck: Collect over 100+ unique marbles with elemental powers, synergies, and effects: Burn, Bless, Drain, Poison, and more.
Face the Pantheon: Battle through 3 mythic biomes; The Jungle, Plains, and Mountains. Each ruled by divine guardians and hidden hazards.
Challenging Difficulty: Each map has 8 Ascensions available to challenge even the best players
Dynamic Hazards: Beware Floods, Poisonous vegetation, and more that can change the board mid-run. Adapt your strategy or be overwhelmed.
Ancestral Charms: Find and equip 100+ charms that bend fate. Double up captures, apply divine protection, or unleash forbidden power.
Evolving Synergies: Experiment with marble combinations to create devastating chain reactions and divine blessings.
Quick, Replayable Runs: Average 30–40 minute sessions designed for mastery, experimentation, and spiritual discovery.
Challenge the Pantheon: Defeat powerful bosses who embody the wrath and wisdom of the gods.
IntelligamePost
Times are a whole lot right now. What's keeping *you* going?
Oh!WareSteam patch notes
Nerf to Poison Barb marble. Upgrades will not inflict more than 1 Poison Nerf to Thistle Marble. Damage will not be dealt for captures Added additional context for Zap and Charge…
Oh!WareSteam announcement
Just wanted to say thanks! It's been a crazy week since launch, and I've gotten nothing but positive feedback. Thank you to all that have given my game a go, left reviews, and…
Oh!WareSteam patch notes
Increased Thief mana requirement from 1 to 2, but they now score stolen marbles Increased cheetah mana requirement to 3 The Child's starting deck now starts with a herbal marble…
Oh!WareSteam patch notes
Fixed bug where quitting during a character match didn't unlock the character Buffed the Warrior special to deal 2 instead of 1 Balancing to Jungle locale Added description for…
Oh!WareSteam patch notes
Slight decrease to the amount of times a parasite marble can trigger Healing more consistent across encounters Slight nerf to Wolf Fix up Boss encounter text Reworked virtual…
Oh!WareSteam patch notes
This patch should fix the issue with some settings not transferring over from scenes. I'm continuing down the triage list of bugs, thank you for all of the reports! Also, please…
Oh!WareSteam patch notes
Thanks everyone, for your continued support and feedback! I have another patch for you. - Reworked Ants and Parasite marbles to trigger less - Slight nerf to Jungle Elites -…
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