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Shadowstone

Secret Door, Dreamhaven

A tactical roguelite where survival comes down to what your heroes can do together. Choose your heroes, build your power, chain your skills, and break the run. Play solo or co-op, up to 4 players.

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About This Game

Awakened within a shifting labyrinth, you and your fellow heroes must survive a brutal gauntlet of monsters and magic. Watched by an arcane entity known only as The Eye, you will fall, rise, and grow stronger with every attempt. Can you forge a party powerful enough to escape?

Shadowstone is a tactical roguelite built around what your heroes can do together. Every ability sets up someone else's, so a run is won by the combinations you find.

Play Solo or Co-op, Up to 4 Players

Take command of multiple heroes solo, or band together with up to 4 players in online multiplayer. Mastering the strengths and weaknesses of different party compositions is what keeps you alive against the horrors shrouded in shadowstone power.

Master Tactical Gameplay

Deliberate positioning and manipulation of elements in each encounter is core to the turn-based tactical gameplay of Shadowstone. Survival hinges on utilizing your hero's unique skills such as using the Witch's ability to duplicate healing and exploding mushrooms or the Berserker's charge to displace enemies into dangerous lava.

Powerful Hero Synergies

Build overpowered synergies by upgrading and selecting complementary spells across your heroes. Execute complex multi-hero ability combinations to devastate enemy monsters, whether you command the party yourself or split it with friends. Build your party of 2 to 4 heroes from a roster of 8 at launch.

Every Run a New Nightmare

Each escape attempt from the labyrinth throws a different set of rooms and monsters at you. Adapt your strategy every run through an evolving pool of skill cards, talismans, and potions, and balance the light against the dark: powerful rituals against the creeping corruption of the shadowstone. Leaning into the darkness makes your party stronger, but the corruption stays with you.

Future Plans - A New Way to Play

This one is not in the game yet, but it is where we want to take it. We started Secret Door to build a new way to play games together: allowing players to use their phones to control the action while the game plays out on the main screen, so they can be physically together in person. Our first game, Sunderfolk™, was built that way, and our intention is to bring it to Shadowstone. It will not be there at Early Access launch, because building with a single control set lets us iterate much faster. Couch co-op is planned as we move from Early Access toward 1.0. Until then, Shadowstone plays with mouse and keyboard.

Build the party. Find the combination. Escape the labyrinth.

Community Activity

  1. ShadowstoneSteam announcement

    Shadowstone Demo Extended

    Test Subjects, We’re so grateful to everyone who has downloaded and played our demo during Steam Next Fest! Shadowstone was in the top % of games at Steam Next Fest and to…

  2. ShadowstoneSteam announcement
  3. ShadowstoneSteam announcement

    Shadowstone Demo | Out Now

    Shadowstone Demo It’s been a wild ride of playtesting, feedback collating, iterating, and maybe some more iterating, but we’ve done it! The Shadowstone demo is now available for…

  4. ShadowstoneSteam announcement

    Shadowstone | Dev Steam Stream

    Join us on Tuesday, October 20, at 9AM PDT as we go over the new Shadowstone demo and take on Challenges from the community! Our cast of characters: Kara Centell-Dunk, Design…

  5. Mike The FerretCollection

    Games I've Worked On!

    For those who don't know, I work in Games PR. As a result, I've been privileged enough to be able to work on showing off some really cool games!

  6. ShadowstoneSteam patch notes
  7. ShadowstoneSteam announcement

    Shadowstone Demo | What to Expect

    The Shadowstone demo is now available for anyone to play! If you’d like a rundown of Shadowstone’s journey from inception to our demo: Dev Blog 1 | 2 | 3 | 4 Previous Playtest…

  8. ShadowstoneSteam announcement

    Shadowstone | Dev Blog #4

    From Sunderfolk to Shadowstone Hi, my name is Julia, and one of my favorite parts of UX/UI design is taking something that works and asking, “How could this feel even better?”…

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