Dev Diary #4: CliffsHi, and welcome to Dev Diary 4. After the last diaries foray into the depths of C++ this time let’s swing back to the artistic side of things, with a new feature: cliffs! Cliffs…
Dev Diary #3: Writing Complicated Code to Avoid Writing Simple CodeWelcome to the third dev diary for Substructure. Last time, we looked at how we build up the layers of the planet visually: the terrain tiles, decals, decoratives, and generation…
Dev Diary #2: Creating the Layers of SubstructureThis diary will walk you through the way we construct the various layers of the planet in Substructure. Detailing the technical approach we take to generate both the art assets…
Dev Diary #1: Setting the SubstructureWelcome to the first dev diary for Substructure. With this series, we want to give you a closer look at how Substructure is being built, what we are working on, and how we are…