
Update 1.0.8
Hello, interns. I'm still working to improve the global experience of the game, and fixing any issues. Here's the list of changes: The main loading should be a bit longer…




Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.

You are a new intern at a company with a very simple task. Craft rubber ducks and feed them to the pit.

At the center of the facility waits the Maw – a vast corporate hole with an appetite that only grows larger the more you feed it. Make ducks, throw them in, earn your place.

The company is watching. The pit is growing. Ducks will not be enough.
Unlock new tools, produce stranger objects, improve your workflow, and build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain.

Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job. Where are you? Who’s your employer? Why are you doing all this?
FEATURES
Build absurd physics-based production lines and feed products to the Maw
Start with rubber ducks, then unlock stranger products, tools, and automation systems
Use magnets, fans, panels, pistons, launchers, and more to optimize production
Chain combos and improve throughput for higher payouts
Watch the Maw grow larger as production escalates
Explore a brutalist PSX-style corporate facility
Project P.I.T.T.Steam announcement
Hello, interns. I'm still working to improve the global experience of the game, and fixing any issues. Here's the list of changes: The main loading should be a bit longer…
Project P.I.T.T.Steam announcement
Hello, interns. Here's the small list of the latest changes: The Panel Rack can be rebind to the interact key also and an option to toggle auto dispense has been added A small…
Project P.I.T.T.Steam announcement
Hello, interns. Here's the list of the latest changes: The Panel Rack now have its own keybind and will not dispense another panel automatically (need to press again) The player…
Project P.I.T.T.Steam announcement
Hello, interns. I've been working hard to fix bugs and make the experience more enjoyable. Here's the list of what changed: A new upgrade has been added (with multiple levels) to…
Project P.I.T.T.Steam announcement
Hello, interns. I’ve been reading your feedback around Phase 3, especially from players who spent hours building automation setups only to have their production lines heavily…
Project P.I.T.T.Steam announcement
Hello, interns. The Maw is hungry, the ducks are ready, and the experiment can finally begin. Project P.I.T.T. is out now on Steam! After months of work, polish, testing, and…
Project P.I.T.T.Steam announcement
Hello, interns. Project P.I.T.T. launches on August 19, so here are the most important details before the Maw opens. When? Project P.I.T.T. goes live on August 19, 2026 at: 8:00…
Project P.I.T.T.Steam announcement
Hello, interns. The Maw is ready. The Corporation needs you. Project P.I.T.T. launches on Steam on August 19. I want to thank everyone who played the demo, shared feedback,…
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