Devlog #12: Building MomentumHi! The summer break is over, and it's time to show some more stuff. I've been working a lot with my pixel artist over the last month, so there's lots of new content available.…
Devlog #11: More combat biomesHello everyone! First of all, I want to share something nice: I recently gave a talk at the GiC Sprint event in Katowice, Poland, about Shardpunk's postmortem. It was awesome. A…
Devlog #10: The Warhammer and the MedicHello everyone! Game development is progressing, and here are two new major additions: Warhammer A new melee proficiency. While katanas rely on multiple strikes and bleed damage,…
Devlog #9: progress updateHello everyone. It's been quite a while since the last devlog. Although I haven't been posting updates, development itself never stopped. Most of my available time went into…
The fourth alpha playtest is here!We’re kicking off another round of playtests; first up, the instructions: Go to Shardpunk 2 Store Page on Steam Scroll down to "Join the Shardpunk 2 Playtest" section Press "Join…
The third alpha playtest is here!A new round of playtests begins! As usual, let's start with instructions: Go to Shardpunk 2 Store Page on Steam Scroll down to "Join the Shardpunk 2 Playtest" section Press "Join…
Devlog #8: next playtest version coming soon!Hello again, fellow Shardpunk fans! Good news: I am finishing my work on the third version of playtests. It should be available next week. Also, April 13th next week marks the…
Devlog #7: the skill system, iteration #2First off - huge thanks to all of you sending feedback. Seriously, you guys are awesome. It makes a massive difference. Time for a quick update straight from the trenches of…