Almost There! A Playtest UpdateHello! A quick update: the new playtest version is nearly ready. I just need a little more time before release, so it will be coming in early November instead of October. Sorry…
Devlog #14: new playtests coming soon!Hi! First of all, the Autumn Sale is now live - so if you haven't played Shardpunk yet, consider supporting me! The next playtest of Shardpunk 2 is just around the corner. I am…
Devlog #13: New Playtests Coming Next MonthHi! As I get ready for the next playtest, which I’m planning to release in October, here’s a quick development update. Outpost UI Here's a WIP screenshot of a mission selection…
Devlog #12: Building MomentumHi! The summer break is over, and it's time to show some more stuff. I've been working a lot with my pixel artist over the last month, so there's lots of new content available.…
Devlog #11: More combat biomesHello everyone! First of all, I want to share something nice: I recently gave a talk at the GiC Sprint event in Katowice, Poland, about Shardpunk's postmortem. It was awesome. A…
Devlog #10: The Warhammer and the MedicHello everyone! Game development is progressing, and here are two new major additions: Warhammer A new melee proficiency. While katanas rely on multiple strikes and bleed damage,…
Devlog #9: progress updateHello everyone. It's been quite a while since the last devlog. Although I haven't been posting updates, development itself never stopped. Most of my available time went into…
The fourth alpha playtest is here!We’re kicking off another round of playtests; first up, the instructions: Go to Shardpunk 2 Store Page on Steam Scroll down to "Join the Shardpunk 2 Playtest" section Press "Join…