
Drillbound Launches on Steam October 8th
Calling all roughnecks and future master miners, The date is locked in: Drillbound officially launches on PC on October 8th, 2026! After plenty of drilling, upgrading, testing,…




Drillbound is a short incremental game about mining your way to the planet’s core. Crush layers of rock, gather resources, upgrade your drill, and unlock powerful technologies as you descend into the depths.

Move the drill along the rail in order to mine as many resources as possible while dodging projectiles. The drill automatically shoots every few seconds, so you only have to worry about positioning yourself properly.

Upgrade the drill and mine in many ways as you move through the skill tree.

Crush through layers of rock with powerful machinery in order to get to the depths of the mine.

Unlock new machines and passives in order to power up even more.
DrillboundSteam announcement
Calling all roughnecks and future master miners, The date is locked in: Drillbound officially launches on PC on October 8th, 2026! After plenty of drilling, upgrading, testing,…
DrillboundSteam announcement
Hello everyone! This past hours I've been working non-stop to bring you a new version of the demo, here are some of the most relevant changes: Added 6 languages: German French…
DrillboundSteam announcement
Calling all roughnecks and future master miners, The moment is here! Drillbound is officially participating in the Steam Next Fest! We’ve packed our newly updated demo with fresh…
DrillboundSteam announcement
I am really happy to have crossed the 2.000 Wishlists milestone, and that's all thanks to you! To celebrate, the demo is receiving an update with visual improvements in the mines…
DrillboundSteam announcement
Hey there! After listening to your feedback I've been working on an update that has some major changes! Most relevant changes: 4 New Mechanics Made overall progression faster…
DrillboundSteam announcement
First of all, thank you very much for playing Drillbound! I've been paying close attention to your feedback and took note of the most prominent issues, which I aim to fix in the…