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6 Ways To 7

Axelstems

6 ways to 7 is a high-stakes roguelike twist on the classic dice game Craps!

CasualIndieSimulationStrategy

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About This Game

6 Ways to 7 is a Craps-Inspired roguelike dice builder all about smart getting and huge stacks of chips.

Using over 100 unique Special Chips, bend the rules of the table in your favor! Enhance your personal betting style with a handcrafted build, as you unlock harder difficulties and more powerful items!

  • The only Craps roguelike on the market

  • Create endless builds - Each item shifts the odds in your favor

  • Over 7 increasing difficulty tables to test your skills

  • Use unique dice to ensure you're strategy always work

  • Enhance your dice with Stickers to modify specific rolls

  • Other Gamblers will make an appearance at your table

  • Some will help you, other will try to steal your hard earned cash

  • With the right strategy, you can win big!

  • Every run will unlock new and powerful Special chips to make your runs even better


  • 105 special chips with unique abilities

  • 19 NPCs who will help or hinder your strategy

  • 12 Special dice to push the odds in your favor

  • 13 Dice stickers to exactly tailor the odds to fit your gameplay style

  • 7 Different tables, each with a unique challenge

  • Classic Addicting Craps gameplay

Community Activity

  1. 6 Ways To 7Steam announcement

    6 Ways to 7 Version 1.1

    Hey all! I just pushed a new content update to 6 Ways to 7! There's a little bit of everything in this new patch. Some new chips, a new dice, some changes to stickers, and a new…

  2. 6 Ways To 7Steam patch notes

    Version 1.02 Patch - Classic Craps table

    Hey everyone! Another patch coming through, with the main new feature being a "classic" craps table. This is the normal game of craps, without any of the roguelite elements. The…

  3. 6 Ways To 7Steam patch notes

    First Release Patch!

    Hey All! Thanks to everyone who purchased 6 Ways to 7 on release! It's been great watching people play and enjoy the game. It's been a crazy year of development, and I'm planning…

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