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Trials Survivors

Angry wisp

Fight through endless hordes in trials bestowed by constellation patrons. Upgrade skills, collect relics, and craft broken builds in true roguelite fashion! Rediscover the fantasy behind the words hack and slash and bullet heaven. Will you survive the densest monster Survivor-like ever created?

ActionCasualIndieRPGEarly Access

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About This Game

Shape your experience - Your way

Trials Survivors is a roguelite that fuses the simplicity of survivor-style gameplay with the loot-driven depth of hack and slash RPGs. Each skill is hand-crafted and endlessly upgradeable, letting you forge unique builds as you face trials set by the constellations. Overcome the odds, embrace the loot, and ascend into an unkillable god.

BULLET HEAVEN – DEFY THE ODDS

As an agent of the stars, you must complete their Trials, survive impossible odds, and push back the encroaching darkness.

Choose from multiple archetypes to define your starting loadout. Your main spell is aimed manually, while all other spells auto-target nearby enemies, letting you focus on movement, survival, and securing loot.

TRIALS AND POWERFUL SYNERGIES

Each run is divided into Trials, cosmic challenges that test your skills, such as surviving for 5 minutes or defeating a set number of enemies before time runs out.

Completing Trials rewards you with experience and upgrades. Collect new spells, enhance your powers, and build devastating synergies to unleash chaos.

RELICS AND PROGRESSION

Collect Relics, powerful, socketable items that grant permanent progression and unlock more player power in every run… if you choose to equip them.

Each Relic grants stats: from global additional projectiles, to increased pierce, extra chain count, bonus damage, and more.

If a stat exists on a spell, chances are there’s a Relic that can supercharge it. The result?

Absolute build freedom, and total disregard for visual clarity.

PUSHING THE SURVIVOR-LIKE FANTASY

We love monster density. This game was built from the ground up to handle absurd numbers of enemies and projectiles on screen.

Our dream? To let you craft an overpowered build worthy of the greatest Hack&Slash games, in under 30 minutes of survival gameplay. And we truly believe we can deliver on that promise.

If that sounds like your kind of chaos, we’d love to have you on board.

EARLY ACCESS RELEASE FEATURES

  • 5 Classes

  • 7 Constellations

  • 57 Spell evolution

  • 2 Biomes

  • Relic Merchant (It's a cat)

  • Tons of loot

Community Activity

  1. Trials SurvivorsSteam patch notes

    Performance update & bug fixes

    Live Update 0.1.8.16 Performance Optimized scenarios where you could still get low FPS Balancing Poison Base Damage went from 6 -> 10 The intent behind this change is to boost…

  2. Trials SurvivorsSteam patch notes

    Performance update

    Live Update 0.1.8.15 Performance This update should significantly improve 1% low FPS. We’re happy with the results, and you’ll most likely notice the biggest difference in…

  3. Trials SurvivorsSteam patch notes

    Bug Fixes and Performance update

    Live Update 0.1.8.13 Performance Collectible such as the experience and pickup cost is now reduced Removed any colliders that the item might have to reduce the load on…

  4. Trials SurvivorsSteam announcement
  5. Trials SurvivorsSteam patch notes

    New event and Bug correction

    Live Update 0.1.8.9 Balancing Ailment power is now in the pool and Ailment stack (ignite / shock / bleed / chill) is now rarer Item quantity in card values changed (previously…

  6. Trials SurvivorsSteam patch notes

    Bug fixes and DPS meter

    Live Update 0.1.8.8 Bug Fixes Save and quit now works in the first run Soulwell amount of monster in endless fixed Damage over time not displayed correctly in quality upgrades…

  7. Trials SurvivorsSteam patch notes
  8. Trials SurvivorsSteam patch notes

    Skill Opacity and New Trial

    Live Update 0.1.8.3 System Added a Skill Opacity Setting (you can adjust the opacity of skills via the options menu, or by pressing 'I' and 'O' on the keyboard). Added upscaling…

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