
A New Game Mode - Patch 1.8.0
Developer Notes Hey there, we hope you've had a nice start to your September! Cory and I had a busy summer working on 3 games with the help of Set Sail Gamest and Sockhouse…




A short incremental game about feeding a Black Hole matter by destroying Asteroids, Planets, and Stars.
A short incremental game about feeding a Black Hole matter by destroying Asteroids, Planets, and Stars.
A Game About Feeding A Black HoleSteam announcement
Developer Notes Hey there, we hope you've had a nice start to your September! Cory and I had a busy summer working on 3 games with the help of Set Sail Gamest and Sockhouse…
A Game About Feeding A Black HoleSteam announcement
Limited Daily Deal We’re super excited to announce that, as of now, our game is featured on Steam’s front page as part of the Daily Deal! It’s only for a limited time, so grab…
A Game About Feeding A Black HoleSteam announcement
We just launched the Googly Eye Supporter DLC! A black-hole-sized thank you to everyone who has played our game, recommended it to a friend, and left a review on Steam. We still…
A Game About Feeding A Black HoleSteam patch notes
Happy Friday! Just a few minor changes to add Orb to Roguelike Mode and then clean up a few items on the old ToDo list. Added in Orbs to Roguelike Mode Adjusted the balance of…
A Game About Feeding A Black HoleSteam announcement
Our Next Games + New Mode for Black Hole Hey there, we hope you've had a nice start to your June! Cory and I are doing well and have been hard at work on our next games. As…
A Game About Feeding A Black HoleSteam patch notes
Small update to add links to our next games. If you enjoyed A Game About Feeding A Black Hole, these should be right up your alley! Our Next Games: Mining and Dwarves Just Keep…
A Game About Feeding A Black HoleSteam patch notes
Trying to fix a visual particle bug when using the play again button in Roguelike Mode.
A Game About Feeding A Black HoleSteam patch notes
Ok, so the last patch made Roguelike Endless mode a bit too endless. So in this patch I tried to find a middle ground between the wall that existed in 1.6.1 and then linear…