
Developer Diary #1: Introduction to Combat
Hello again Commanders, and welcome to the second AXERAS Devlog! Through our fortnightly devlogs, we will be introducing our gameplay and design philosophy, as well as address…




As a young captain in the army, command Acorns Company in this turn-based tactical SRPG as you fight through the Evestrian Civil War. Use different units and combine abilities to secure battlefield superiority. The decisions you make on the battlefield will eventually catch up to you…
AXERAS is a turn-based tactical military SRPG that draws inspirations from the classics and aims to modernize the genre with a unique take on the nature of war and combat.
Yohannes Trofyeld, a Captain in the Evestrian Armed Forces, finds himself caught in the midst of the Evestrian Civil War, and is forced to choose between loyalty to his government and allegiance to his own people. With the lives of his personnel in his hands, will the war turn him into a hero or a demon?
Combined Arms Combat
Deploy a diverse variety of military hardware and infantry teams, call in airstrikes and drone attacks, and remember: Mobility is key to your success.
Unit abilities shape the battlefield
Unique abilities and how optimally they are used mean the difference between life and death, and victory or defeat.
Capture or Kill
Enemies on the battlefield can be killed or spared and captured. Killing is an efficient short-term way to remove the threat, but captured units can be recruited to bolster your ranks.
XP, Rank and Permadeath
As units survive the war long enough while gaining battlefield experience, they are promoted to higher ranks and obtain new abilities.
War is about map control
Eliminating the enemy is only a means to an end. To gain the upper hand, you must fight over every inch of the map to control Strategic Zones or prevent the enemy from denying you key positions.
Decisions have consequences
Each decision you make, has consequences that are either immediately apparent or will only manifest as you progress through the story. There is no right or wrong decision, only what you deem as a moral choice or an atrocity.
Dynamic story and replayable campaign
The story of Acorns Company is driven by player decision. Each different playthrough results in different decisions, which in turn result in different scenarios being played out, and ultimately influence the ending.
Immersive Hand-drawn Cutscenes
The story of Acorns Company comes alive with lovingly hand-drawn animated cutscenes, in contemporary Japanese anime style.
AXERASSteam announcement
Hello again Commanders, and welcome to the second AXERAS Devlog! Through our fortnightly devlogs, we will be introducing our gameplay and design philosophy, as well as address…
AXERASSteam announcement
Hello Commanders, and welcome to the first ever AXERAS Devlog! Before we begin, I’d like to apologize (again) for the radio silence since the beginning of this year. And yes, I…
AXERASSteam announcement
\[This update is available only in English] Dear Commanders, It has come to my attention that I forgot to post this update on Twitter/X \[https://x.com/InverseAtelier], but it's…
AXERASSteam announcement
Dear Commanders, First of all, we would like to apologize for the lack of updates as we have been preparing a lot of core gameplay systems, designing individual levels and doing…