Thanks for playtesting my gameThe public playtest has now come to a close, and I just want to say a huge thank you to everyone who jumped in with friends and braved a small portion of Pelican City. This was…
Public Playtest and New TrailerPublic Playtest starts now! You can sign up via the Steam page now and once you get access, you can invite 3 friends to play co-op with you. The playtest features 2 maps and 2…
LIVING HELL Dev Update #5Overview It's been an absolutely crazy summer working on the game. I spent the summer in the UK but will fly back to Japan in a couple of weeks. I've also been working on a new…
LIVING HELL will be part of The Triple-i Initiative Showcase on October 8th!We’ll have LIVING HELL news for you very soon! While I can’t share much yet, I can say that LIVING HELL will be part of The Triple-i Initiative Showcase happening on October 8th…
Living Hell Dev Update #4Overview The good news is that the core gameplay loop and mechanics are now pretty firmly cemented in place. There will obviously still be changes and iteration as development…
LIVING HELL Dev Update #3Overview When working on a new map for DEVOUR, the same thing always happens. One step backwards, two steps forward. We think of some ideas and mechanics, get excited about them,…
Development Update #2Welcome to Development Update #2! Welcome to Development Update #2! Looking back over May, it feels like a bit of a blur because so much work has been done. The main focus this…