
New colors and outfit designs, added new training mode options
New colors and outfit designs, added new training mode options




The continuation of the Shaolin vs Wutang series, this game is yet another indie love letter to martial arts and classic Kung Fu films. Designed for casual gaming fans, it’s not aimed at hardcore fighting game players.

Shaolin Vs Wutang Legends is the continuation to the indie fighting game series Shaolin vs Wutang 2. This 1-on-1 indie casual combat game showcases hand-to-hand martial arts and weapon combat, licensed music, and stylized graphics.
It avoids flashy, over-the-top effects, focusing instead on combat influenced by classic Kung Fu films. The game features authentic fighting sounds, martial arts styles inspired by classic Kung Fu cinema, and a licensed soundtrack with great music.
Shaolin vs Wutang is a heartfelt tribute to 70s and 80s Kung Fu movies. Created as a passion project by one person with deep knowledge and love for Kung Fu films, it doesn’t aim to compete with big-budget fighting games. Instead, it offers players a nostalgic and satisfying gaming experience reminiscent of the golden era of Kung Fu cinema.
With community support, the goal is to create the ultimate Kung Fu game!
Current features include:
- A huge roster with 40 unique fighting styles
- Hand-to-hand and weapon-based martial arts combat
- Dynamic blocking animations
- A licensed Kung Fu soundtrack
- 30 stages
- Unique moves and combos for every fighter
- Single-player and local co-op modes
Shaolin vs Wutang LegendsSteam announcement
New colors and outfit designs, added new training mode options
Shaolin vs Wutang LegendsSteam announcement
New returning character, new moves and animations, updated stages, new gui, New performance mode for the steam deck under the advanced graphics options, various bugs and tweaks…
Shaolin vs Wutang LegendsSteam patch notes
Added match modifiers
Shaolin vs Wutang LegendsSteam announcement
Controllers and icons updated, added waking sweep attack, added training mode options, changed supers and counters from 2 button to one Trigger button execution, fixed the throw…
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