Deploy and merge units into 1,500+ variations to defend your train in tight Turn-Based Strategy battles, then see if your build survives Autobattler journeys between stations against massive monster hordes. Build you crew. Defend the train. Deliver the cargo.
From the co-creator of NUCLEAR THRONE, LUFTRAUSERS and RIDICULOUS FISHING comes a tactical strategy game for players who love deep unit buildcraft, hard positioning choices, and watching optimized plans survive....or collapse under pressure.
Welcome aboard, Railrunner!
Here at Ocean Traffic Collaboration (OTC), our motto is simple: every shipment must reach its destination.
Decades ago, a mysterious catastrophic event dried up the Atlantic Ocean, leaving behind a hostile seabed crawling with oversized bugs, reanimated ancient weapons, mutated creatures, and various other obstacles to efficient cargo logistics.
Your mission is simple: escort valuable cargo across this wasteland by train. To do that, you’ll need to build a crew, defend each station, evolve your units through tactical merging, and survive the dangerous journey to the next stop.
Australia Did It is a tactical turn-based strategy game about planning under pressure, building powerful unit synergies, and seeing whether your carefully crafted crew can survive when the train leaves the station.
Your Responsibilities:
DEFEND YOUR STATION
Before the train departs, strategically deploy and position your limited units to hold off relentless waves of enemies. Think chess, but faster and with potentially explosive mistakes.
EVOLVE YOUR UNITS
Merge units on the fly to unlock 1,500+ combinations across 30+ unit types. Create ridiculously powerful new units or niche specialists. Experimentation is key….. just try not to blow yourself up.
SURVIVE THE JOURNEY
Once the train departs, your crew enters Autobattler journeys where every merge, synergy, and build choice is tested against enemy hordes. Plan at the station. Prove it on the rails.
Features:
Defend Your Train in compact tactical turn-based combat built around positioning, unit buildcraft, and threat prioritization.
Merge Units Into 1,500+ Variations and discover powerful build paths across 30+ unit types.
Test Your Crew in Autobattler Journeys as your units fight through monster hordes between stations.
Make Decisions That Carry Forward from station defense to survival on the rails.
Deliver the Cargo through a world that very much wants you to fail.
The upcoming tactics game Australia Did It has officially adopted the subtitle 'End-of-the-World Railway Defense Business' following fan support and a localization suggestion.
Hello Railrunners! After countless hours of development, tactical experimentation, and questionable corporate decision-making, we're thrilled to finally announce when you'll be…
Steam Train Fest: We Heard There Would Be Trains Hello mercenaries, train enthusiasts, cargo defenders, and people who simply enjoy watching large metal machines cross impossible…
Hello Railrunners! TactiCon is live, and that means a brand-new updated demo of Australia Did It is now available on Steam! This new demo update brings localization support,…
Hey Railrunners! The current playtest window is now closed, and we genuinely appreciate everyone who jumped in, broke things, and told us what worked (and what didn’t). The good…
Welcome, new playtesters, and welcome back to those of you who've been in the playtest a bit longer! Rami here, the developer leading development of Australia Did It. This game…