
0.16.6 - Spooky Scary Bugfixes
Fixed rain causing the wet effect when standing under glass Fixed a bug in heightmap calculation that caused a desync (floating rain particles) Save format has been bumped to 4…




A classic voxel sandbox combined with in-depth progression through exploration, dungeon crawling and boss battles. Spend every minute discovering new weapons, abilities, resources, enemies, structures, mechanics and tools. With a strong focus on discovery, variety and creativity, the world is yours.
Allumeria takes a classic voxel sandbox and combines it with in-depth progression through exploration, dungeon crawling and boss battles. You will constantly be discovering new weapons, abilities, resources, enemies, structures, mechanics and tools. The game has a strong focus on discovery and creative freedom.
Allumeria provides advanced building tools not present in other games. You can change the shape of any block on the fly. Want glass stairs? Want a dirt fence? You can do it! Allumeria has a full RGB light engine. Create dimly lit cozy cabins, or bright neon cities. Monsters only spawn on natural blocks, so you are free to experiment with dark and light! The Paint Roller allows you to paint ANY block in the game, with no limitations. Want to use bricks, but grey isn't your style? Just paint them blue! Multiple palettes are available, from colourful, to earthy, to pastel.
Allumeria focuses on providing an in-depth experience for every biome. Your story starts in the forest biome, and you will travel to other biomes in a quest to become more powerful. Each biome has brand new resources, enemies, mechanics, dungeons and bosses, top to bottom. A single biome represents an entire new chapter of your story, not just a new grass colour.
Allumeria has a simple but diverse combat system. As you progress, more abilities and weapons open up. Start with simple swords and crossbows, then expand your arsenal with explosive bombs, shock arrows, fart guns, snowball cannons, boomerangs, shuriken launchers, frying pans, baguettes, and a myriad of other wacky items. You will uncover equippable trinkets that expand your movement abilities, allowing you to sprint, granting regeneration, gliding, flying, jumping and climbing.
Allumeria is an Early Access game. This means the game is going to continue being updated with new content and fixes to improve it even more, with community feedback in mind. The game has already been shaped by many peoples ideas, suggestions and bug reports, and it will continue to improve with your help. The game is already packed full of content, but there is so, so much room to grow.
AllumeriaSteam patch notes
Fixed rain causing the wet effect when standing under glass Fixed a bug in heightmap calculation that caused a desync (floating rain particles) Save format has been bumped to 4…
AllumeriaSteam patch notes
- Fixed external controller support on steam deck (or other handheld devices) for real this time. It was because after Oct 13 Steam Input now treats controllers connected to a…
AllumeriaSteam patch notes
I believe I have tracked down and fixed the issue where chunks will become invisible sometimes when mining blocks. Thanks to those who reported the issue, provided screenshots…
AllumeriaSteam announcement
Hey everyone! This is on the smaller side for a seasonal update, as I want to get back to working on more core game stuff. But it does introduce a system that can be added to in…
AllumeriaSteam patch notes
Fixed Ancient Scale missing texture Fixed missing recipe for Ancient Scale Rod Fixed chat messages appearing when the low pass filter is enabled Fixed crash when generating world…
AllumeriaSteam announcement
Hey everyone! It's time for an update! Specifically, the first major update since the game hit early access! It's my goal to regularly add new content to the game frequently, so…
AllumeriaSteam announcement
Hey everyone! It's been almost a month since Allumeria has hit Early Access now. You may have noticed that the past 2 weeks I have stopped putting out bugfix updates, and the…
AllumeriaSteam patch notes
Bandaid fix for the issue where you clip through blocks rarely. Technical explanation: it occurs when you are in a positive coordinate for an axis. You walk towards a block at x…
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