Update #5 - Major Update - Save Options, Locomotion & Fixes!Welcome aboard, Officers! 🖖 A brand new update for Star Trek: Infection is now live! We have been closely following your feedback and working hard to improve your experience…
First Ever Sale - 20% Off Star Trek: Infection!Welcome aboard, Officers! 🖖 We are thrilled to announce that for the first time since launch, Star Trek: Infection is available at a 20% discount! If you have been waiting for…
Update #4 - Hand Stutter & Save FixesWelcome aboard, Officers! Our newest update is now live on both SteamVR and Meta Quest! We are constantly working on improving your experience aboard the U.S.S. Lumen. This patch…
Update #3 - Gameplay & Technical FixesWelcome aboard, Officers! Our third update is now live! We are continuing to monitor your feedback and reports. This patch focuses on adding new graphics settings, tweaking core…
Captain’s Log #9 - Command DecisionRecovered transmission. The newest entry carries the weight of finality. Communications fade, contact is lost, and the Captain appears to face a decision no command training…
Captain’s Log #8 - UnverifiedArchive update received. Strange reports begin circulating aboard the U.S.S. Lumen. With reliable data fading, certainty begins to slip away, leaving the crew to question what is…
Captain’s Log #7 - AdaptationTransmission recovered. A new entry reveals a shift in how the crew confronts their situation. Standard solutions are no longer enough, forcing improvisation and difficult…
Update #2 - Gameplay Fixes & OptimizationsWelcome aboard, Officers! Our second update is now live! We are continuing to monitor your feedback and reports. This patch focuses on resolving several gameplay bugs, tutorial…
Captain’s Log #6 - Navigational HazardArchive fragment restored: The latest entry from the U.S.S. Lumen carries a noticeably heavier tone. Conditions aboard the ship appear to be worsening, and the Captain’s words…
Captain’s Log #5 - EscalationArchive update: A new recording from the U.S.S. Lumen has been restored. The latest entry suggests the situation aboard the ship is escalating faster than expected. Containment…
Captain’s Log #4 - Medical ReportAttention, Officers, A new log from the U.S.S. Lumen has been restored to the archive. This time, the Captain documents a medical situation reported shortly after a new arrival…
Captain’s Log #3 - Scheduled StopReport update: A new fragment from the U.S.S. Lumen has been recovered. The crew makes a stop at Deep Space 38 to bring someone aboard. Officially nothing unusual. Unofficially…
Update #1 - First Hotfix is Live!Welcome aboard, Officers! Our first hotfix is now live! We have been closely following your feedback since launch, and this update focuses on resolving the most pressing…
Captain’s Log #2 - A Willing Capture?Welcome back, Officers! Another fragment recovered from the U.S.S. Lumen raises more questions than answers. This time, the crew finally intercepts their target - a lone…
Upcoming Hotfix - Optimization, Visuals, and Expanded Headset Support 🖖Welcome aboard, Officers! Thank you to everyone who has stepped onto the U.S.S. Lumen so far. We have been closely monitoring your feedback and reports. Our engineering team is…
Captain's Log #1 - What is Starfleet Intelligence Hiding?Welcome aboard, Officers! While many of you are already fighting for your lives and testing your Vulcan logic against the anomaly, we want to dive deeper into the dark history of…
Star Trek: Infection is OUT NOW - Board the U.S.S. Lumen!The day has finally arrived. After years of development, community feedback, and an amazing showcase at PAX East, the airlocks of the U.S.S. Lumen are officially open. Star Trek:…
The Mission Begins TomorrowSummoned to the U.S.S. Lumen - The Mission Begins Tomorrow Tomorrow is the day. After years of hard work and four deep dives into the mechanics of Star Trek: Infection, the…
Devlog #4 Get Your Hands DirtyThere is no single “correct” way to survive the U.S.S. Lumen. At every step, you are completely free to choose how you face the nightmare. If you favor stealth, you can move…
Devlog #3 A Ship That Tells Its Own StoryStorytelling in VR is a delicate balance - it’s too easy for artificial interruptions to break your immersion. That’s why in Star Trek: Infection, we don't just tell you a story…
Devlog #2: First steps aboard the U.S.S. LumenThe U.S.S. Lumen isn't just a backdrop for the horror - it's a narrative-driven environment that evolves alongside the story. The ship is massive, multi-level, and designed to…
Devlog #1: Everything has a beginningFrom the very start, we set out to create an experience where players truly live the sci-fi nightmare. Presence is everything in VR horror. That's why we built a full-body avatar…
Star Trek: Infection launches next week!U.S.S. LUMEN BRIDGE REPORT: CRITICAL PHASE ALIGNMENT Attention, Commander. We are receiving sensor data indicating an immediate, high-energy signature near the vessel. An unknown…