Major Update 1 Out Now!Hi Tanks! The first major update of Early Access is officially out. I wanted to take this chance and thank all those who playtested it, provided feedback throughout Early Access…
Playtest FinishedHi Tanks! The playtest is finished, thank you to everyone that played and gave feedback. If you haven't yet, please Submit feedback through this form, it helps a ton. Stay tuned,…
Playtest is live!Hi Tanks! The playtest is live, sign up and get instant access by clicking the button on the store page "Request Access" Submit feedback through this form, it helps a ton! Patch…
Playtest for the first major update starts August 22!Hello Tanks! The first Early Access Major Update is finally coming together and will be ready for public playtesting starting August 22. Your role in the playtest is critical for…
Devlog #2Hi tanks! This month was focused on polishing the existing experience, tackling onboarding processes and also designing new abilities, shields and builds. I hope to get this into…
Don't Lose Aggro is in the Insider Gaming Showcase!Hey everyone, Don’t Lose Aggro will be part of the Insider Gaming Showcase, and I wanted to take a moment to say thank you. This game started from something very personal to me.…
Devlog #1 - "Content, Content, Content"Hey Tanks! It's been a month since Early Access released! I have been trying to smooth out the experience and fix as many bugs as I can in the first few weeks of release, but now…
Patch 0.2.0 - Hold-to-aim, Cloud Save support- Pull is now a hold-to-aim area ability. "Pulls up to 20 enemies towards the target area" - Ground Slam is now fully aimable, with a minimum range of the leap distance - Added…
Early Access Development RoadmapHi Tanks! It's been 2 weeks since the Early Access launch! Thank you all for playing, enjoying and giving feedback on Don't Lose Aggro - this is what drives the success of this…
Patch 0.1.6 - Range indicator for Ground Slam- Added a range indicator when holding the Ground Slam button - Fixed some walls in the academy where you could get stuck in - More responsive jumping - Fixed Death Wish talent…
Patch 0.1.5 - Mouse Keybinds & Framerate cap- Added the option to set framerate limits - Added the option to bind keys to mouse buttons - Removed the slow motion feature - Added the option to rebind the "Interact" button -…
Hotfix 0.1.4- Fixed a bug where charge sometimes gets stuck in animation - Changes Boss Rush unlock level to 2 instead of 6 - Fixed a bug where Protect would not absorb damage in Boss Rush…
Hotfix 0.1.3- Added a speed pickup buff in the Academy map - Also passively increased playerm ovement speed in the Academy - Fixed Ground Slam bug that could go through the gauntlet wall in…
Hotfix 0.1.2Hi Tanks! Still digesting your feedbacks, but for now immediate fixes I was able to include: - rephrased the dodge and charge upgrades to "100% block/dodge chance for…
Hotfix - 0.1.1Fixed an issue where players with controllers could press the "continue" buttons to load multiple times causing loading system to crash
Early Access OUT NOW!Hi Tanks! Don't Lose Aggro is now avaialble in Early Access! Please note, the game is still in early stages. Expect unfinished features and bugs, but please communicate them to…