Steam Deck & Controller support added!Steam Deck & Controller Support You can now play Factory Town 2 comfortably from your couch! Whether you have a Steam Deck or a regular gamepad, the game's input has been…
Patch Notes 136Mana Rechargers The Shrine buildings have been pretty underpowered, mainly because they fully consume Mana Crystals and those are fairly expensive to make (especially with very…
Patch Notes 134Fixed bug: Perk Points were not counted correctly in the end game. (Players who had completed mini-volcano quests, then beat the game, were not seeing correct counts of available…
Patch Notes 133Animal Grazing Previously, it was possible to cram unlimited animals in a very tiny space. I think this made animal products much less interesting, because you didn't really have…
Patch Notes 132Patch 132 is now live! Here are the changes: Worker Overview Panel A new "Worker Overview" panel was added (default hotkey: K, but also accessible from the Misc menu in bottom…
Patch Notes 131Auto-Transfer Improvements Added item filter to Auto-Transfer so you can specify which items are transferred Auto-Transfer links can now be established even if the receiving…
Patch Notes 130New Building: Desalinator A lot of players were having trouble getting enough water to meet their needs. So there is now a new building: Desalinator! It converts Salt Water to…
Patch Notes 129Improvements / Bug Fixes Added link to “Getting Started Guide” on home page (English only) When opening the ‘Save As’ dialogue, the text cursor immediately jumps to the file name…
Patch Notes 128Patch 128 is now on the main branch: Improvements Changing the top-level item filter at Markets, Stockpiles, Barns, Crates, Animal Troughs, Harbors, and Catapults will now…
Beta Patch Notes 128Hope everyone is enjoying the game! Here is the first post-launch patch notes. These changes are right now only on the beta branch. Note: It is EXTREMELY helpful for me to have…
Factory Town 2: Paradise has been released into Early Access!!Hello everyone! I'm extremely excited to announce that Factory Town 2 is now available for purchase! It's been a long process but I'm really proud of how it turned out. Of…
Patch Notes 127Added pop-up to explain view mode toggle, which appears right after the quest to build a Market Can select Italian language option, even though it is in progress Fixed bug: Wood…
Patch Notes 126Gameplay Added “Neverending Quest” which appears after you shoot down the meteor - it allows you to continually power up mini volcanoes in exchange for more Meteor Blasts…
Patch Notes 125Fixed bug: workers trying to drop off an item at a full building will instead consider working inside a building. This also solves a softlock state with Manual Labor modifier,…
Patch Notes 124Gameplay Create Custom Game now has ability to add Game Modifiers when creating game Added game modifier: Difficult Recipes. Increases complexity and cost of many recipes Added…
Patch Notes 123Gameplay Added more tomes to mini volcano random quests Agent Trigger and Inventory Sensor can now be rotated Added icon that appears over the avatar’s head when you’re in free…
Patch Notes 122Added Flight ability. Toggle with the F key. Unlocked by the “Flight” research, which requires one super power token. If the player has never used flight, and is in a campaign…
Patch Notes 121Features Create Custom Game menu now allows you to choose a list of available biomes used in map generation Balance / Gameplay Underground view is always enabled in Custom Games…
Patch Notes 120Crop Planting Rework Regular farming actions are now unlocked with quests: achieve mastery in the crop by harvesting it, and you’ll unlock the ability to plant it Created new…
Patch Notes 119Fixed bug: clicking the “Move” button from a building’s selection panel while already moving the building would cause it to reposition to world origin (inside the volcano)…
Patch Notes 118Fixed bug: was not possible to place a building that required shorelines (Harbor, Fishing Hut) Fixed bug: Fishing Hut workers were not applying the harvesting speed bonus from…
Patch Notes 117Fixed bug: the "U" (upgrade) hotkey could be used to bypass requirements on House upgrades Added some stats and achievements (not available in the demo version)
Patch Notes 116Adjusted size and colliders for several buildings to more closely align. This was done to prevent issues like being able to place pipes and connectors above a building but then…
Patch Notes 115Pipes can be built inside many non-solid scaffold blocks, and are no longer blocked by the ‘temporary foundation’ solid green blocks that are automatically placed beneath…