Nova Patria now available on Mac & LinuxAve Patricians, Nova Patria v1.1.00 is now live, bringing official support for Mac and Linux! To all of our new Mac and Linux governors: welcome to the New World. There’s a…
1.0.13Additional rail intersection sprites. Repositioned the music track name in the options menu. Corrected the music track name "Numeri Cotidie" from its English working title.…
1.0.12Reduced pathfinding-related performance spikes in very large colonies. Added additional rail vertex sprites to improve uphill and downhill transition visuals. Added localized…
1.0.11Added a video setting for locking the cursor to the game window. Improved Escape key behavior so additional menus, settings windows, and keybind screens can now be exited more…
1.0.10Improved rail visuals with additional elevated connection sprites. Improved minimap click-and-drag movement so the camera now follows the selected position more smoothly.…
1.0.09Added new sprites for elevated center-tile road intersections. Improved dynamic audio sound effect balancing based on zoom level. Fixed an issue where, with the Improved…
1.0.08Updated French translations. Updated the language selector so each language name is displayed in its own language. Updated the credits list. Made additional minor text updates.…
1.0.07Reduced the transport capacity bonus from Calibratio Carbonis from 25% to 20% to prevent upgraded transport capacities from producing decimal values. Updated terminology across…
1.0.06Fixed a bug where buildings sometimes would not fully demolish. Fixed the Great Railway goal not tracking or triggering correctly. Fixed trains not being dispatched for very long…
1.0.05Improved city label performance when zoomed far out on maps with many cities. Adjusted traveling resource anchor positions so resources appear more naturally placed in the world.…
1.0.04Improved airship handling when a destination is destroyed before arrival. Flipped the log pile asset horizontally to better distinguish it from lumber. Limited building…
1.0.02Fixed an additional rare simulation freeze that could occur while previewing rail/network construction paths.
1.0.01Improved UI scaling range for larger UI and text. Fixed UI scaling not applying correctly to information popup windows and the tutorial window. Fixed incorrect resolution options…
Nova Patria Launches May 14Ave Patricians, Anthony Sorise here, from Sower Interactive - and I’m extremely excited to announce that Nova Patria is approaching 1.0 and will be available to purchase on May…
Nova Patria Weekly UpdateAve Patricians! Another week of steady progress across the Empire. This week’s updates focus on tech balancing, world animation, and performance improvements, alongside continued…
Nova Patria Weekly UpdateAve Patricians! Another week of progress across the Empire. This week’s work focused on resource range clarity, construction flow, UI polish, world animation, and economic…
Nova Patria Weekly UpdateAve Patricians! Another week of progress across the Empire. This week’s updates focus on visual expansion, economy balancing, and foundational platform features, alongside…
Nova Patria Weekly UpdateAve Patricians! Another week of steady progress across the Empire. This week’s updates focus on world animation, smarter logistics, and continued improvements to UI clarity and…
Nova Patria Weekly UpdateAve Patricians! Another week of steady progress across the Empire. This week’s work focused on world immersion, UI clarity, and continued polish across systems and visuals - with…
Nova Patria Weekly UpdateAve Patricians! Another week of steady progress across the Empire. This week’s work focused on expanding game settings, visual upgrades, and meaningful improvements to controls,…
Nova Patria Weekly UpdateAve Patricians! Another week of progress across the Empire. This week’s updates focused on visual upgrades and expanded player control, alongside continued improvements to UI…