Space Dingus Developer Log #13This month, we really focused on Crewmate Follower AI and monster AI, including improvements to the Space Ant enemy faction. Our plan is to get followers to a useful state, get…
Space Dingus Developer Log #12Our focus this month has been on further balancing and polishing the zombie infested locations. This includes enemy amounts, zombie combat and behavior, and more work on Time…
Space Dingus Developer Log #11Since last month, we've been doing a lot of polish and bugfixing. We've been taking early Playtest feedback and focusing on that. This includes things like UI additions,…
Space Dingus Developer Log #10Trying out a slightly new format for how I do these developer logs. I'm going to have a steady format of one top news item, then a summary of highlights from the past month, then…
Space Dingus Developer Log #9Still crushed with work! We ended up devoting a lot of work time this month to a new location type. It was one that has a lot of new technology involving multiple entrances/exits…
Space Dingus Developer Log #8We're still really busy. We're shooting for something big for Space Dingus in late July, to coincide with Death Road to Canada. I can't say what it is yet, but it's keeping us…