
Two Weeks in: Patch #3 is Now Out!
Dear Evil Lords, Thank you to everyone who continues to play and send us feedback. It keeps shaping what we work on, and this week's update includes a mix of quality-of-life…




You are an evil lord with a hero problem and not nearly enough floor space. Draft buildings, pack them into your cramped lair, toil to earn money to expand, create powerful monster synergies, and send your chaotic army of minions to repel wave after wave of heroic do-gooder pests.
Heroes. Always barging in. Always swinging swords. Always acting like you’re the problem.
In Packed Lair, you play as an evil lord trying to defend your very valuable underground real estate from an endless parade of so-called heroes. Draft buildings, rotate them into place, and squeeze every last bit of evil efficiency out of your cramped lair to create a monster army capable of keeping those meddling do-gooders out for good.
Part Inventory Management, part Base Builder, part Roguelike Auto-Battler, Packed Lair is about squeezing maximum villainy out of limited floor space.
Your lair may be small, but your ambitions are not.
Every building you place can create minions, produce gold, improve your army, or unlock new ways to scale your evil operation. The trick is finding where everything fits. Rotate buildings, connect them carefully, and discover powerful layout synergies that turn a messy cave into a perfectly packed engine of villainy.
Between battles, expand your lair, unlock new buildings, and adapt your strategy to whatever the heroes throw at you next.
Each run gives you new buildings, new synergies to chase, and new opportunities to create the most absurdly efficient monster factory your tiny lair can contain.
Once your lair is ready, it is time to let your minions do what minions do best: charge directly at the problem.
Watch your goblins, shaman lizardman, dragons and other questionable employees clash with waves of increasingly determined heroes. Your army fights automatically, but you are not just sitting back and hoping for the best. Cast different spells during battle to tip the odds, disrupt the enemy, and turn a heroic invasion into a heroic mistake.

Draft, rotate, and pack buildings into a cramped evil lair
Create powerful synergies through smart spatial placement
Build and unleash chaotic armies of minions
Cast spells during auto-battler combat
Expand your lair and unlock new buildings across each run
Enjoy fast, tactical roguelike sessions full of goblins, monsters, and heroic regrets
Packed LairSteam patch notes
Dear Evil Lords, Thank you to everyone who continues to play and send us feedback. It keeps shaping what we work on, and this week's update includes a mix of quality-of-life…
Packed LairSteam patch notes
Dear Evil Lords, Thank you to everyone who's picked up the game and taken the time to send in feedback. It genuinely shapes what we prioritize, and this week's fixes are proof of…
Packed LairSteam announcement
Check out Yerv's playthrough of Packed Lair on our Steampage!
Packed LairSteam patch notes
Thank You for an Amazing Launch - Patch #1 is Live! Dear Evil Lords, First of all: thank you! It’s been amazing to finally see Packed Lair out in the wild, and we’re incredibly…
Packed Lair, a Tetris-adjacent base builder, is released today, allowing players to create a cramped lair for their evil empire.
Packed LairSteam announcement
My Evil lords, the wait is over! After all the building, testing, tweaking, balancing, feedback, and polishing, Packed Lair is officially available NOW on Steam! It’s been an…
Packed LairSteam announcement
Mark your calendars: Packed Lair releases Tomorrow! We're back with another round of fixes and polish ahead of launch. This update is smaller than our last, but it smooths out a…
Packed LairSteam announcement
Mark your calendars: Packed Lair releases September 22nd. We've been reading your feedback since the demo launched, and this update is the result: a revamped base-building phase,…
Loading more games…