Two Stances of Tsarevna: Ballet as Part of the Combat SystemThis September, Tsarevna was chosen from among 1,500 indie projects and secured a spot in the Indie80 zone at Tokyo Game Show. During the event, we spoke with many players,…
Development Status: TSAREVNA. Age of TalesWork on the game continues. Here's how TSAREVNA. Age of Tales development is progressing: what's already done, what we're working on, and what's ahead. What we've done In July…
TSAREVNA at the BIG Fall Showcase 2026!We're taking part in the Best Indie Games Fall Showcase 2026, an event that brings together some of the most promising indie titles from around the world. For an indie studio…
Upyr Volkhv: The Sorcerer Who Cheated DeathWhat happens when a priest of the gods decides to deceive death itself? Meet the Upyr Volkhv, a character who began his journey as a respected sage and ended it as an unholy…
How we recorded Tsarevna's main theme with the orchestraWhat does a dark Slavic fairy tale sound like? For us, it's not just about visual style, combat systems, or characters. It's also about the music that evolves with the heroine…
From Movement to Combat: How Ballet Becomes Battle in TSAREVNA. Age of TalesEvery strike begins long before the blade reaches its target. Today, we want to take you behind the scenes of our development and show you how the real-world movements of a…
Refining Tsarevna’s Combat System and AnimationsOver the past few months, we’ve received an incredible amount of feedback following our recent playtests and the release of our first gameplay clips. As indie developers,…
How Levels Are Created in TsarevnaHi, my name is Tanya. I am the level designer for Tsarevna. I am responsible for how gameplay and narrative come together into a complete player experience: how the player…
On Combat, Animation, and Your CommentsWe have collected and analyzed comments from different platforms under the gameplay video for TSAREVNA. Age of Tales, and we sincerely appreciate all the feedback. With this…