Devlog - October 3We are pleased to share what we have been developing over the past week: Graybox of the Glaricers map
Devlog - October 1We are pleased to share what we have been developing over the past week: Concept art for the Glacier map was created.
Devlog - SeptemberWe are pleased to share what we have been developing over the past month: Cliffs level completed. New rigging and animation for the protagonist. (old) (new) New tracks: Opening,…
Devlog - Agosto semana 4We are pleased to share what we have been developing over the past week: Animation of the Forgotten childs Texturing of Aetheris – Guardian of the Cliffs Quest and mini-cutscene…
Devlog: Agosto semana 2We are pleased to share what we developed over the past week: Cliffs Area 3 Completed Modeling, texturing, and rigging of the Nagash boss completed New Crabulous Boss Fight music…
Devlog - August week 1We are excited to share what we’ve been working on over the past week: Completed modeling, texturing, and animation for the Brawler Crab. Completed modeling, texturing, and…
Devlog: July weeks 4/5We are pleased to share what we have been developing over the past week: Animated, textured jellyfish enemy with variations Patrol-fish enemy modeling Brawler crab Area 2 map…
Devlog: July week 3We are pleased to share what we have been developing over the past week: Animation and texturing of "Crabuloso" completed Jellyfish enemy modeling Completion of the first area of…
Devlog: July 2We are happy to share what we have been working on in the past week: New "out of breath" visual alert effect. Terrain construction for the Cliffs map Texturing and animation of…
Big Update!Version 0.3.0 is now live with the following changes: New HP HUD and Anima count animations New retractable skill bar New enemy animations and effects New "running out of breath"…
Devlog june part 2We are happy to share what we have been working on in the past month: New checkpoint icon. New Boss concept art New oozemire movment particle. New Terragorg movment particle. New…
Devlog: June .1We are happy to share what we have been working on in the past 2 weeks: Added a new boss health bar animation. Created new NPC models and textures. Developed new map concept art…
Devlog: MaioWe are pleased to share what we have developed over the past month: Skip cutscene button implemented New aiming reticle with the Magic Wand New camera system for the Oozemire…