1.2.0.1- fixed some collision issues related to certain prop gibs interfering with shots/projectiles/downed players - fixed a rare crash related to survival defence zones - fixed wave…
Metropolis DLC + Major Content Update out NOW!!The major update is here, Operators! This is a very substantial build, including lots of new gameplay content! The amount of changes here is quite large, so I'll go down the list…
1.2.0.0- New Bomb Extract region "Major Metropolis"! - New Survival mission "Big City Center"! - Additional distinctive infected types! * "Poppers" which explode damaging both players…
MARK YOUR CALENDARS! Upcoming Update Info + Other NewsHello Operators! On October 27th, we'll be dropping a major update for Codename CURE II, and we're very excited to get it into everyone's hands - It will come with new free…
1.1.2.3- addressed a potential CPU optimisation issue related to shooting/lag compensation, should improve host performance when calculating shots in denser areas of certain levels
1.1.2.2- fixed an issue where movement or turning wasn't registering as an input for the host player (so could sometimes unexpectedly trigger the automatic take a break even if the host…
1.1.2.1- Increased idle kick time during a mission from 3 minutes to 5 minutes - Slightly increased automatic take a break time from 30 seconds to 35 seconds - fixed a glitch where…
1.1.2.0- Take a Break feature added! During a mission if there is more than one active human, players can now temporarily have a bot take over for them without leaving the session, to…
1.1.1.3- attempted to fix a late join issue where the generals dialogue UI would fail to show - addressed an oversight in previous safe spot fix
1.1.1.2- addressed an enemy nav tracking issue whereby if players were underneath a walkable area in a tight spot, enemies wouldn't always navigate to them properly - fixed some safe…
1.1.1.1- addressed some nav/spawn issues in various survival map spots (which occasionally allowed some enemies to spawn in inaccessible areas) - fixed some potential god spots in…
1.1.1.0- Survival defence zone objective system! On regular survival waves General Johnson will now identify an optional defence zone for players to capture / hold out in. The zone…
1.1.0.2- Fixed a host CPU hitching issue related to the enemy spawn system - Survival difficulty improvements (particularly for skilled/insane) - fixed seed info hud element not showing…
1.1.0.1- Reworked Forest campground house loft area so its a more via spot to hold out in - Survival difficulty balance adjustments (buffed spawn rates / slightly nerfed bot accuracy at…
MAJOR UPDATE: Survival Gamemode out NOW! + Many other improvementsHello, Operators! We've been hard at work developing content for this update, and we're finally ready to get it into everyone's hands! Not only does this update come with a new…
1.1.0.0- New gamemode 'Survival'! featuring wave based combat of increasing difficulty, including boss and special 'rush' hordes - 2 new regions/maps for the new mode "Industrial…
1.0.1.5- fixed an oversight which meant levels generated small cap 'areas' more often than they should have (this should help improve play area size + variety) - some material…
1.0.1.4- re-worked APC to be less network dependant for movement, which should reduce de-sync issues (occasionally resulting in it crashing into obstacles) - slightly adjusted APC…
1.0.1.3- Fixed various potential out of bounds / soft lock areas - improved file integrity versioning system, particularly for detecting modded content, allowing discovery / network…
Translation updates- Polish Translation added! courtesy of: Hubert Kaczor / Okkg - Korean Translation added! courtesy of: indie.io - updates to some existing translations
1.0.1.2- added 50 reserve ammo to the MG249 (to help viability if support isn't being attentive) - overhauled flashlight lighting to improve brightness / visibility - adjusted most…
1.0.1.1- enhancements to player and zombie textures to improve both visuals and performance - downed notification now removes itself from chat after 20secs (so they don't stack…
CONTENT UPDATE - 6 Guns, Weapon Stats, lighting updates, and more!We've been hard at work developing all sorts of content for all of you - A new gamemode is currently in development (Survival fans will be very happy), but we didn't want to…
1.0.1.0- Six new base-game weapons! including a new primary for every class plus new revolver heavy pistol sidearm - Weapon skin system, allowing players to customise the finish of…