
Concise Development Diary #6
Hello, everyone! How you doing? It's time for a new concise dev diary on EMPTY SHELL 2: ) tldr; I'm currently working on the achievements, which are the last major task…




Take on the roles of expendable volunteers sent to a forsaken facility on a remote Japanese island. Recover lost data, scavenge for resources, manage your inventory, and endure unspeakable cosmic horrors. In this top-down extraction survival horror, every expedition is a journey back from madness.
A new expedition has been organized. Desperate volunteers have been sent to an unknown island in the middle of the Pacific Ocean and gathered in an old building on the coast, awaiting deployment to carry out their mission.
From a top-down perspective captured by a drone camera, each volunteer must explore a massive abandoned structure, complete tasks assigned by a mysterious organization, and recover resources and equipment to bring back to the shelter—improving their own chances of survival, and those of the ones who follow.
When one volunteer dies, another is sent—doomed to continue the mission from where the last one perished.
Explore abandoned complexes, derelict power plants, dimly lit narrow corridors, and hundreds of rooms in this unsettling retrofuturistic experience infested with terrifying creatures.
Explore countless zones of the Structure and the island, recover resources and gear, and bring them back to your shelter
High replayability and dynamically generated levels—no expedition will ever be the same
Customize your loadout with a wide array of firearms, melee weapons, gadgets, and more to survive the horrors within
A meta-progression system ensures every death brings something new, allowing steady progress run after run
Upgrade your volunteers’ abilities using Upgrade Stations
Uncover the dark lore behind the Structure and the post–World War II experiments that led to the project's catastrophic consequences
Find old blueprints to modify weapons or craft new ones at the Crafting Stations
Complete main and side quests to earn extra rewards and uncover disturbing new story details
Solve environmental puzzles, retrieve access codes from vintage terminals, and discover personal diaries and research notes
Play in the original black-and-white visual mode for an extra layer of dread
EMPTY SHELL 2Steam announcement
Hello, everyone! How you doing? It's time for a new concise dev diary on EMPTY SHELL 2: ) tldr; I'm currently working on the achievements, which are the last major task…
EMPTY SHELL 2Steam announcement
Hey, everyone! How you doing? Yesterday was a big day for the development of EMPTY SHELL 2: ) I can finally say that I've completed one of the last major tasks on the list: the…
EMPTY SHELL 2Steam announcement
Having grown up with the first generation of FPS games (Doom and the so called "Doom clones", as every FPS was called back then), I remember how amazed I was as a child when I…
EMPTY SHELL 2Steam announcement
Hello, everyone! How are you? I'd like to give you some updates on the development: ) tldr; I'm working on distributing and balancing (a lot of) equipment and (a lot of) enemies…