
40,000 Wishlists, and What the Ministry Does Next
We passed 40,000 wishlists on Steam this week. Some context for that number. Ministry of Order started as a seven-day game jam entry made by four people. Two of them moved on…




Match babies to their parents by solving genetics puzzles. Get paid for being right, fined for mistakes. Each choice in branching dialogues has different consequences. Immerse yourself in the atmosphere of the gloomy 1920s totalitarian state.
A fire destroyed all birth records. You are appointed to assign newborns to parents using observable traits and medical data. Compare eye color, blood type, skin tone and other indicators, account for unreliable genetics, and make your decision. Correct matches earn wages. Mistakes bring fines and unwanted attention. The more precise you are, the longer you last.
Before work and after each shift, you interact with colleagues, inspectors, and neighbors whose intentions are not always clear. Through branching dialogues you build trust, create enemies, form alliances, or quietly distance yourself from trouble. Some test your loyalty to the regime, others ask for risky favors. The way you speak shapes your relationships and determines who supports you, who uses you, and who reports you.
Newspapers present the official version of events, and information rarely tells the whole story. At work and at home, small details hint that something is off. You can follow instructions, question them, or pay closer attention when contradictions appear. The state demands order, but beneath the surface different factions compete for influence, and your position between them becomes harder to ignore.
Will you rise within the Ministry, assist the resistance, keep your head down and survive, or search for a way out?
Your accuracy determines your income, and your income determines how safely you live. You must cover basic expenses while avoiding suspicions of bribery and corruption. Conversations affect opportunities, mistakes affect finances, and political choices affect long-term outcomes. Each in-game day takes only minutes to play, but your decisions carry forward and shape the ending you reach.
Ministry of OrderSteam announcement
We passed 40,000 wishlists on Steam this week. Some context for that number. Ministry of Order started as a seven-day game jam entry made by four people. Two of them moved on…
Ministry of OrderSteam announcement
The Ministry confirms that inspection of this department is open and continues until August 13. Tiny Teams is a Steam festival for studios of five people or fewer, run by the…
Ministry of OrderSteam announcement
The Ministry of Public Information confirms: from August 6 to August 13, this department will be open to outside inspection. The event is called Tiny Teams. Attendance is not…
Ministry of OrderSteam announcement
This is probably the trailer we're proudest of. It leans into both the investigation side of the Ministry's paperwork and the day-to-day weight of matching babies to the wrong…
Ministry of OrderSteam announcement
We’ve been reviewing player feedback from internal tests, one note kept coming up: “The game is too stressful”. So we made some adjustments: all parents are now perfectly…