DevLog #11: The Imagination GambitRight after the Phoenotopia Flash game wrapped up development in 2014, there was some pondering over what to do next. At the time, there was just me and one artist. But, I had…
Dev Log #10: Fast TravelA rare trip has come up. An old friend is getting married, which has necessitated I travel to the other side of the world. So on that note, let's talk about "Fast Travel" in…
Dev Log #09: Little Design DecisionsWhen creating a game world, you have to tackle various design questions. We're familiar with the big front-facing design questions - things that require clear intent and are…