Patch 1.5.3 - Fixes and ImprovementsHello Survivors, Another patch is here with bug fixes, UI changes, optimization, and small gameplay tweaks: Correctly despawn construction effects when clearing them all - fixes…
Patch 1.5.2 - More Overview FixesHey Survivors, We're got another patch following the overview update, take a look at the changelogs: Silenced the whistleblower Made Tools Production hammering sound quieter…
Patch 1.5.1 - Overview hotfixesGreetings Survivors, Hope you have all been enjoying the comfy overview update so far! We have a small patch today with some fixes: Fixed unused deco being shown in research New…
Patch 1.5.0 - The Comfy Overview Update & 25% Off SaleGreetings Survivors, All Will Fall is now 25% off on Steam with a new Overview Update! Citizen Voices Citizens now have different distinct voices while Leisuring, Walking and…
Patch 1.4.2 - Improvements Aplenty!Hello Survivors, We recently had two patches come in with a variety of improvements and fixes. Take a look at the changelog below: Water receivers now invoke on TickZero instead…
1.4.0 Foundations Update & 25% Off Sale!Hello Survivors, All Will Fall is currently 25% off and we've got an update to share with you! Foundation Rework We are introducing a new Ground system which determines the costs…
Patch 1.3.4 - QoL & FixesHello Survivors, This week's small update brings you plenty more quality of life and bug fixes! Citizens that leave for expeditions actually come back instead of their imposters…
Patch 1.3.3Hey Survivors, Bringing you another small update with fixes and QoL additions. Changelog: Fixed boats getting stuck with high priority Gatherables Add ignore mark priority for…
Patch 1.3.1 & 1.3.2 - Fixes, UI and Balance UpdateHello Survivors! You might've noticed a couple of updates following our major update earlier this week. Version 1.3.1 patch notes: Check pipe filters for bubble storage path…
Rocket Site Update & Daily Deal!⚓️ Hello Survivors, A new update is here with a brand new scenario, including expedition ships, new buildings, a durability system with floating hazards, and a production chart.…
Patch 1.2.4 - Bundle of FixesHello Survivors, Hope you're having a wonderful start of July! Here we are with another big bundle of fixes. Patch log: Show loading indicator after cinematic naturally ends…
Patch Version 1.2.1 - HotfixHey Survivors, Small update here to follow up on some fixes from this week's content update, here are the notes: Handle Social Groups without leader perks correctly Fixed…
Update 1.2.0 and 25% Summer Sale Discount!Greetings Survivors, Happy Steam Summer Sale! We have a content update to share with you in addition to All Will Fall's 25% discount until July 9th! Patch Notes: New Cybertower…
Patch 1.1.4 - Small Update and FixesHello Survivors, Another update here with more fixes! Fixed build time crane reachability tooltip Added height meter rounding to 0.5 Fix potential temp job memory leak in shadow…
Patch 1.1.3 - More FixesHello, survivors! Here's the patch 1.1.13 notes: Fix several progress-checking events not being updated correctly, thus not rewarding scenario completions Fixed Oilrig map…
Patch 1.1.2 - HotfixA little Sunday hotfix has arrived: 1.1.2 patch notes: Increase allowed Camera distance outside of map Fix progress check for Crumbling City scenario - it will no longer be…
Patch 1.1.1 - Tweaks, Fixes and ImprovementsHey, everyone! A little of everything for you today. 1.1.1 patch notes: Insignificant plants no longer block repositioning buildings on them Tweaked some sound volumes Added new…
Patch 1.1.0 - Major Procedural Generation UpdateOkay, we really wanted to make this update by the Ocean Fest and we almost made it. Together with it, comes a major improvement into how procedural generation works across some…
Patch 1.0.19 - Stability is what we needWhile we are working on a larger update for the upcoming Ocean Fest (May 19), a much-needed stability iteration is ready. 1.0.19 patch notes: Game won't show the Storage Priority…