Patch 1.3.4 - QoL & FixesHello Survivors, This week's small update brings you plenty more quality of life and bug fixes! Citizens that leave for expeditions actually come back instead of their imposters…
Patch 1.3.3Hey Survivors, Bringing you another small update with fixes and QoL additions. Changelog: Fixed boats getting stuck with high priority Gatherables Add ignore mark priority for…
Patch 1.3.1 & 1.3.2 - Fixes, UI and Balance UpdateHello Survivors! You might've noticed a couple of updates following our major update earlier this week. Version 1.3.1 patch notes: Check pipe filters for bubble storage path…
Rocket Site Update & Daily Deal!⚓️ Hello Survivors, A new update is here with a brand new scenario, including expedition ships, new buildings, a durability system with floating hazards, and a production chart.…
Patch 1.2.4 - Bundle of FixesHello Survivors, Hope you're having a wonderful start of July! Here we are with another big bundle of fixes. Patch log: Show loading indicator after cinematic naturally ends…
Patch Version 1.2.1 - HotfixHey Survivors, Small update here to follow up on some fixes from this week's content update, here are the notes: Handle Social Groups without leader perks correctly Fixed…
Update 1.2.0 and 25% Summer Sale Discount!Greetings Survivors, Happy Steam Summer Sale! We have a content update to share with you in addition to All Will Fall's 25% discount until July 9th! Patch Notes: New Cybertower…
Patch 1.1.4 - Small Update and FixesHello Survivors, Another update here with more fixes! Fixed build time crane reachability tooltip Added height meter rounding to 0.5 Fix potential temp job memory leak in shadow…
Patch 1.1.3 - More FixesHello, survivors! Here's the patch 1.1.13 notes: Fix several progress-checking events not being updated correctly, thus not rewarding scenario completions Fixed Oilrig map…
Patch 1.1.2 - HotfixA little Sunday hotfix has arrived: 1.1.2 patch notes: Increase allowed Camera distance outside of map Fix progress check for Crumbling City scenario - it will no longer be…
Patch 1.1.1 - Tweaks, Fixes and ImprovementsHey, everyone! A little of everything for you today. 1.1.1 patch notes: Insignificant plants no longer block repositioning buildings on them Tweaked some sound volumes Added new…
Patch 1.1.0 - Major Procedural Generation UpdateOkay, we really wanted to make this update by the Ocean Fest and we almost made it. Together with it, comes a major improvement into how procedural generation works across some…
Patch 1.0.19 - Stability is what we needWhile we are working on a larger update for the upcoming Ocean Fest (May 19), a much-needed stability iteration is ready. 1.0.19 patch notes: Game won't show the Storage Priority…
Patch 1.0.18 - Massive Polishing and UI improvementsHere's a major patch with tons of bug fixes and polishing. We have implemented UI to set default auto Gather Priority on buildings (you can see a cogwheel icon next to the…
Patch 1.0.17 - It ain't much, but it's honest workYes, this one is indeed not the biggest update ever, but you wouldn't be happy if we had just kept it hanging until the end of the week, would you? 1.0.17 patch notes: Fix bugs…
Patch 1.0.16 - Remote Drinking, Pausing Production and moreHere comes a bunch of anticipated fixes today that hopefully won't break anything else. 1.0.16 patch notes: Boat workers will eat/drink remotely during consumption hours Clicking…
Patch 1.0.15 - Putting People in LineThis patch is only a part of our planned Citizen optimization effort, so there will be more. 1.0.15 patch notes: Optimized Citizen movement calculations by parallelizing them. A…
Patch 1.0.14 - Performance, Perform!Hey, it's us again. 1.0.14 patch notes: Fixed gatherables with stale data in their inventory in older cities being ungatherable, for example Concrete Floors Changed Boat gather…
Patch 1.0.13 - Outsiders, finallyHey, it's us again. 1.0.13 patch notes: Event-starting buildings UI has been improved Pipe network connectivity checks were optimized. Now the game won't create networks of…
Patch 1.0.12 - Fixes Keep Coming on!Hey, everyone! Our 12th patch is here. 1.0.12 patch notes: Fixed buffers behavior when removing buffs they haven't applied before. This fixes Buff Providers that require input of…
Patch 1.0.11 - Performance improvements, Cybertower fixes, and moreHey, everyone! 11th patch in 6 days - we're keep fixing stuff and should thank many of you for reporting it. 1.0.11 patch notes: The game now checks if the building still exists…
Patch 1.0.10 - Fixed Keybinds and 99% of missing translationsHey, everyone! We’ve released 10 hotfixes since our launch on Friday, and we’re continuing to work at full speed to address as many issues as possible. Here are the combined…
How and where to report bugsHello, survivors! Thank you for reporting bugs and helping us fix them, we appreciate that a lot! We wanted to post this short guideline on how to submit a bug if you're new to…
Patch: Version-1.0.7 + 1.0.8Hey survivors, Thank you to everyone that has reported bugs and translation issues, we’ve rolled out a bunch of hotfixes over the past 24 hours with more coming ASAP. The team…