Update Notes for 1 Sep 2026Gameplay: Added “Follow Me Car Bays”. Follow Me Cars are no longer stationed on Runways, but a new buildable area called the “Follow Me Car Bay”. When placed next to a taxiway,…
Update Notes for 1 Aug 2026Gameplay: Added the option to play with “Longer Runways” when starting a new game. Longer runways present an extra challenge to the player as they take more space and good…
Update Notes for 18 Jul 2026Gameplay: Introduced “Operational Disruptions”. Occasionally, an aircraft might now arrive with a tyre fault, light fault, or sensor fault. The arriving aircraft will come with a…
Update Notes for 13 Jul 2026To prepare for future developments, we have had to change the format of save game files. Unfortunately, old save games will not be able to fully load lists of previously…
Update Notes for 5 July 2026Gameplay: Added the Hire Car upgrade. This will increase passenger usage of the Car Park, further reducing the load on the Terminal Entrance. Gameplay: Added Visitors who will…
Update Notes for 1 Jul 2026Gameplay: Added the Car Park, which can be built directly next to the Terminal Entrance when clicking on the Terminal Entrance. Only one Car Park can be built per Terminal…
Update Notes for 17 Jun 2026Workshop: In the “Load Game” menu, players now have options to upload their save games to the Steam Workshop, share them, and browse other players’ uploaded games. Please note…
Update Notes for 6 Jun 2026Gameplay: Existing Catering Trucks are too large to connect to the smallest Size 0 propeller aircraft. To allow the catering service to still be provided to such aircraft, we…
Update Notes for 23 May 2026Gameplay: Introducing the Fuel Hydrant System upgrade, which allows the player to build underground fuel pipes. These allow more efficient supply of fuel to aircraft,…