
Small bug fix
We are seeing some rare crashes when generating terrain in the GPU, as mitigation step the game will detect if a crash happens and force CPU generation automatically on future…




Prologue: Go Wayback! is a single-player open-world emergent survival roguelike where every journey is unique. Traverse a new wilderness that is generated for you every time you play. Chart your path, overcome the elements, and write your own story of exploration.

In Prologue: Go Wayback! no two journeys are ever the same.
A brand new 64km2 world is generated on your PC every time you start the game. Our in-house machine-learning technology empowers our artists and designers to create a system that lets you generate billions of beautiful, natural worlds that are waiting to be explored.
Chart your own course through the rugged terrain toward the distant Weather Tower. How you get there, and whether you survive, is entirely up to you.
Dynamic weather and time of day shape your every decision.
Rain can soak your clothes and drench your fires. Thunderstorms can wreak havoc on the terrain. Blizzards bring snow and the danger of hypothermia.
Forage for edible food, seek sources of drinkable water, and chart your path from shelter to shelter.
No guides. No markers telling you where to go next. Just your instincts, your tools, and your choices.
You will need to read your map, use your compass, keep an eye on the sky, and adapt to the terrain and the weather if you want to survive.
Will you stick to the valleys, searching for shelter? Or climb the ridges for a clear line to the Weather Tower? Will you brave the storm at night, or hunker down and wait it out?
Your story is what you make it.
A new map every time you play
Explore vast, procedurally generated landscapes created through the fusion of our in-house machine learning technology and human talent.
Survive against the elements
Manage your body temperature, thirst, and hunger while battling rain, wind, snow, and freezing temperatures. The weather can change at any moment.
Emergent player freedom
No quest markers, no scripted path. How you play and what you do is up to you.
Realistic navigation
Use a compass, a map, and your gut feeling. With no mini map to tell you where to go, every step is a test of your awareness and orientation.
Define your next run
Design your own map, choose a game mode, and select custom game settings to create your own unique run.
Prologue: Go Wayback! is the first of three games that lay the foundation for our studio’s ultimate vision: Project Artemis. A platform for massive, living multiplayer sandboxes where millions of players can shape their own worlds and emergent stories.
Go Wayback! represents our ongoing research into machine-learning models that can empower our developers to rapidly generate realistic, large environments in Unreal Engine 5 for players to explore.
Prologue: Go Wayback!Steam patch notes
We are seeing some rare crashes when generating terrain in the GPU, as mitigation step the game will detect if a crash happens and force CPU generation automatically on future…
Prologue: Go Wayback!Steam announcement
Dear community, Today brings the final update to Prologue: Go Wayback! that our studio's game team has been working on. We announced recently that we unfortunately have had to…
Prologue: Go Wayback!Steam announcement
Hey everyone. We have some sad news to share. Unfortunately we have had to make a hard decision to restructure our studio to a smaller team. As a result, we will be halting…
Prologue: Go Wayback!Steam patch notes
We have just released a small update for Prologue: Go Wayback! with the following fixes: Renamed Tetris Master Achievement to Puzzle Master and fixed the unlock criteria. Fixed…
Prologue: Go Wayback!Steam patch notes
Hi all, We’ve just released a small update for Prologue: Go Wayback! with the following fixes and balance changes: Reduced alarm clock power consumption Fixed batteries having…
Prologue: Go Wayback!Steam announcement
Hey everyone! Since the Early Access launch of Prologue: Go Wayback! in November we’ve been working on adding more depth to the survival gameplay, while also providing clearer…