
White Knuckle Beta 0.62b&c
White Knuckle Beta 0.62b Changes After beating the Nest for the first time, you no longer are psychically interrupted when first entering Mother's chamber on repeat playthroughs.…




White Knuckle is a first-person roguelite speed-climbing game. Ascend through the guts of SUB-STRUCTURE 17 using precision movement mechanics. Sharp reflexes and resource management will bring you out from under ten thousand meters of concrete and decay.
Use momentum-based movement mechanics with precision, deploy a variety of tools and resources, and ascend as fast as you can.
Just don't lose your grip, there’s eternity below you.
Manage your inventory or become encumbered and fall to your death. Failure to grab what you need from your bag in time can spell disaster.
Through run-based meta-progression, you’ll discover and unlock varied augmentations.
Bolster your will to ascend.
You're not alone down here. Strange life flourishes far underground, and darker things haunt these halls. Something oozes from the depths– following you, growing angrier… and it won't let up.
Travel through different regions with unique threats and gameplay challenges during your attempted escape of the underground megastructure.
The deep dry storage of the Silos, the putrid sewers of the Pipeworks, the haunted piers of Habitation. Each area will require adaptation to new obstacles and denizens.
White KnuckleSteam patch notes
White Knuckle Beta 0.62b Changes After beating the Nest for the first time, you no longer are psychically interrupted when first entering Mother's chamber on repeat playthroughs.…
White KnuckleSteam patch notes
Changes Raised the chances of some random spooky encounters for the season. Added the Brick Pier to the Lost Pier Rotation. Bugfixes Fixed the Engraved Door being able to show up…
White KnuckleSteam announcement
Boo! Got you didn't I? With that out of the way, it's time for White Knuckle to celebrate the spooky season! As mentioned in the Shortcuts and Accessibility Update post, we've…
White KnuckleSteam patch notes
Changes Rendering Switched back to DX11 to fix a couple of crashes that were happening on older systems with poor DX12 support. Performance Further reduced passive memory usage…
White KnuckleSteam patch notes
Changes The papers in Interlude: Analysis no longer respawn if they've been grabbed during the run. The Entity Scanner now highlights Keys and Handwheel items. Reduced the cost…
White KnuckleSteam patch notes
Changes Grapple Piton Increased the Grapple Piton range by 5 meters. The Grapple Piton now gets a 10 meter range boost with Piton Enthusiast. Added a light which indicates…
White KnuckleSteam patch notes
Crash Notice Hey there! We've been getting reports about crashes on launch, and in nearly all cases they seem related to having mods previously installed that are incompatible…
White KnuckleSteam patch notes
Bugfixes Fixed keybinds not saving properly (sorgy) Rho Lightning particles for the altars and Artifact Device is red again. Vendors in the Duct To Abyss safe area now save and…
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