
静待相逢,《乌合之众》定档 2027 年 3 月
各位玩家朋友们: 大家好!《乌合之众》正式定档,将于 2027 年 3 月发售! 自从游戏体验版上线以来,我们感受到了大家的热情支持,也深深理解大家等待正式版的焦急心情。作为一支只有几人的小型游戏工作室,《乌合之众》是我们的第一个中大型项目。由于缺乏长期开发经验,我们遇到了许多意想不到的困难,更是错误估算了完成项目所需要的周期。…



A narrative-driven game of suspense, crime, and dark humor. Amid exquisitely crafted art and a gripping story, the Wushan Great Buddha's demise unfolds.
Fools, Maniacs and Liars is a suspenseful narrative game set in China.

The story unfolds in the fictional ceramic county in southern Fujian—Wushan.
Since ancient times, a giant Buddha known as "Mida" has stood upon Mount Wushan. Countless folk tales surround the statue—some even say Mida is alive.
Then, one day in 2009, the Buddha vanished into thin air. And a half-century enigma was about to come to light.

This is a realist tale shot through with magical realism and absurdity—a story born of a tumultuous age.
Woven from layers of suspense and dark humor, the chronicle of the Wushan Great Buddha's demise begins.
The story twists and turns through constant peril and escalating mysteries, where nothing is certain until the final revelation.

With cinematic visuals and carefully crafted sound design, you'll experience a feast of Chinese aesthetics.
Comic-panel framing is woven throughout the game, lending a distinctive atmosphere and a smooth gameplay cadence.

Step into the roles of six distinct characters—one after another—returning to the month before the Mida's disappearance to uncover the truth.
Six characters, each with a markedly different personality, background, and way of getting by. Under the compassionate gaze of Mida, their fates seem preordained, yet still brim with possibility.

Feel free to experiment. Our puzzles are designed to be readable and fair, not punishing. We respect your time.
This is a story-driven experience complemented by light puzzle interactions. Every design choice exists to serve immersion.
Fools, Maniacs and LiarsSteam announcement
各位玩家朋友们: 大家好!《乌合之众》正式定档,将于 2027 年 3 月发售! 自从游戏体验版上线以来,我们感受到了大家的热情支持,也深深理解大家等待正式版的焦急心情。作为一支只有几人的小型游戏工作室,《乌合之众》是我们的第一个中大型项目。由于缺乏长期开发经验,我们遇到了许多意想不到的困难,更是错误估算了完成项目所需要的周期。…
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