Sigilfarer 1.0.1 - Hotfix - ChangelogNew & Improved Added new fight environments: Whispering Meadows Wiltbog Mire Thornwilt Forest Wiltshade Woods The Shattered Reach Wraithshroom Forest Significantly optimized…
Sigilfarer is out now on Steam! 🎲Welcome Adventurers! 🏹⚔️ The waiting is over, Sigilfarer: A Dice-Rolling Roguelite is available now on Steam, Epic Games Store and GOG, launching at a base price of $11.99 USD,…
Sigilfarer launches September 14! 🎲Hey everyone! We’re getting really, really close now. Sigilfarer launches on September 14, and we finally have a few more details we can share with you before release. We’re…
The Final Stretch: A Closer Look at Sigilfarer’s New UIAdventures! We’re getting very close to release (September 14!), so before you get your hands on Sigilfarer, we wanted to show you one of the areas that has changed the most over…
We're going to PAX West 2026! ⛵Welcome, Adventurers! ⚔️🏹 Anshar Publishing is coming to PAX West 2026 (Sep 4-7). As part of the Games From Poland delegation, you'll find us at booth no. 925. 📍 When you’re…
Sigilfarer - battle, equipment, dice 🎲Welcome, Adventurers! ⚔️🏹 Today we’ll be talking about the most complex mechanics in Sigilfarer: A Dice-Rolling Roguelite. And yes, we meant dice, battle, and proper preparation!…
Sigilfarer: A Dice-Rolling Roguelite is coming out on September 14th! 🎲Welcome Adventurers! ⚔️🏹 Gather and equip your party, customise dice, strengthen your city hub, and prepare for the release! ⚔️ Sigilfarer: A Dice-Rolling Roguelite is coming out…
🤍❤️ From Poland With Love 🤍❤️At this point, it's basically a tradition! Once again, it's time to celebrate Polish gaming with us and 40+ Polish publishers/developers during the "From Poland With Love" Steam…
Sigilfarer - the city, UX & dice improvements 🎲Welcome, Adventurers! ⚔️🏹 As we said in the latest news, we're working on game improvements. Today, we can confirm what's already been done and show you a glimpse of a city view…
Sigilfarer just gets better!Welcome back, Adventurers! ⚔️🏹 We've been quite quiet for some time, but we have good reasons for that. Most importantly, we're working on game improvements. We have run some…