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Huaxia: Warring States

秦川汉渚

Forge your epic in Huaxia: Warring States. Form your clan, conquer the lands, and build an empire. The fate of heaven & earth lies within you hands.

ActionIndieRPGSimulationStrategyEarly Access

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About This Game

It was the final year of Zhou dynasty.

An autumn of chaos and wars.

You rise from slaves,

swing your sword onward to Dominance.

Gather, recruit, build, trade and grow power.

Formations, Expeditions, Alliances.

By your will.

Conquering and governing with ideologies.

Becoming a Saint, a Legend or an Emperor.

Community Activity

  1. Huaxia: Warring StatesSteam announcement

    10/31 Update #35 - Various Bug Fixes

    Greetings, scholars! The following is the content of this version update: I. Combat Fixed abnormal character movement speed while in the charge state. Fixed movement speed…

  2. Huaxia: Warring StatesSteam announcement
  3. Huaxia: Warring StatesSteam announcement
  4. Huaxia: Warring StatesSteam announcement

    10/23 Update #34 - Various Bug Fixes

    Greetings, scholars! The following is the content of this version update: I. Combat Fixed an issue where a heavy attack during a mounted charge would not trigger properly,…

  5. Huaxia: Warring StatesSteam announcement

    10/16 Update #33 - Various Bug Fixes

    Greetings, scholars! The following is the content of this version update: I. Combat Optimization: improved the casting feel of "Ranged Displacement", reducing cases of sticky or…

  6. Huaxia: Warring StatesSteam announcement
  7. Huaxia: Warring StatesSteam announcement

    Devlog · Geography (II) · Qin

    Greetings, scholars! Last entry we looked at how Jiuzhou is put together; this entry we start from Guanzhong and talk about Qin. Qin's territory spans three provinces—eight…

  8. Huaxia: Warring StatesSteam announcement

    09/24 Update #32 - Various Bug Fixes

    Greetings, scholars! The following is the content of this version update: 1. Quests & Events Fixed an issue in the "Scout the Enemy" quest where the objective could not be…

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