Small Warp update + more- Save Statues in the overworld now give you an option to Warp to any of the others in the overworld you've interacted with. The item you get later for fast travel still works…
Update: Map Screen OverhaulI've been working for the last two days on completely overhauling the overworld map screen... And that update is now live! Video demonstration at the end. New Features: Place…
Coming Soon: World Map Screen RevampI've been working all day on completely remaking the world map screen. The new map opens with a visual overview, the same as it currently works. However, rooms you haven't been…
Oct 1 teeny tiny update- Fixed an issue where rafts would stop moving partway through, but only when playing the game at a high framerate.
Update: Map screen soil icons- Completing Zelen's sidequest in Verdant Valley will now reveal the locations of all unplanted Goddess Soil spots on the map screen. No action is needed if you already finished…
Sep 28 update- Fixed a minor bug in Garden of Ambition that didn't allow you to use potions Dungeon 5 related bug fixes: - Mirror blocks no longer reflect stuff when they're invisible (in…
Bonus Dungeon AddedIn Verdant Valley there's a new structure to build called the Hero's Hollow. This is a 100% optional dungeon with a permanent upgrade at the end. If you're currently on your…
Sep 24 small update- Fixed a bug where the raft could get stuck against walls. - Adjusted object color-coding for interactible objects. They all had a light beige color to them (throwables,…
Sep 23 small update- Changed the tile you push the color cubes onto to make it a little more clear. It's still blue but looks like the cube now. - Made a small graphical adjustment to the HUD that…
Sep 22 small update- Added some additional hint dialogues as to the whereabouts of an optional item: the Power Pogo - For step 5 of the trading sequence, if you're holding the Letter for Clavius,…
Sep 19 - Menu hotfix- Fixed an issue with the menu where you're able to walk around with it still open by pressing certain buttons, bug was caused by fixing a different bug. I love when that happens.
Jump Slash UpdatedTry it out! Lief's new jump slash works with any sword level. Since it's a powerful maneuver, it requires 1 magic to use, just like Lief's tools. Also, a free content update is…
Sep 16 small update- Destroying rocks, pots, mushrooms, etc with an upgraded sword now has the possibility of dropping hearts. Forgot to add that. - Plus a handful of minor bug fixes.
Sep 13 small update- Gated being able to build the Windmill to until it’s required for Zelen’s quest so that you don’t build it in the wrong spot before it’s needed. - Upgraded swords can now cut…
Sep 11 small update- Fixed a minor dialogue box visual glitch in the final scene - Fixed a softlock in Garden of Ambition - Added an additional hint for step 4 of the trading sequence - Added a new…
Update Notes for Sep 10, #2- Added some signposts pointing toward already-exising shortcuts in Twilit Thicket that players may have missed. They take you back to Verdant Valley, allowing you to skip the…
Update Notes for Sep 10- Added a handful of signposts around the map to aid navigation in certain areas. - Removed a phase from boss 2 that could occasionally get stuck. - fixed a rare bug…
Update: Warp PointsAdded a number of new warp points in the overworld that should be useful before obtaining fast travel. There was already one warp point that I made easier to find too. Removed…
Update Notes for Sep 9- Fixed the bug where rafts are able to move over land - If you have the Cheese trinket there’s now a little interaction with the rat in Dungeon 1 - During the approach to…
Teeny tiny Raft update- Removed the knockback throwing you into the water when you take damage while sailing on a raft
Update Notes for Sep 8Some small bug fixes, including: - Getting the little sand dragon enemy appearing in your album after taking a picture of it - A menu bug in the Bazaar
Update Notes for Sep 7- Various bug fixes, including one where moveable blocks wouldn't regain their movable status when changing screens after using the Clawncher on them too close.
Update Notes for Sep 6, #2- Squashed some more minor bugs, including a bug that was created by fixing another bug
Update Notes for Sep 5- Increased jump distance a smidge - Fixed a bug that doesn't let you re-use minecarts upon re-entering Dungeon 5 after you've beaten it. - Fixed a handful of minor bugs and typos