Fortuna has come a long way: some fresh in-game screenshotsThe team is hard at work as I write this, preparing for an internal playtest, which helps us prepare for bigger external playtests. Optimizations are especially tricky for this…
Why are my heretics like this? - Streets of Fortuna Devlog #9It's Tanya here, Content Designer on Streets of Fortuna! Usually, the locations in Streets of Fortuna are procedurally generated. As you saw with Xin’s last devlog, the…
Different ways to make an antique city beautiful- Streets of Fortuna Devlog #8Hi my name is Xin, I'm the art director on Streets of Fortuna. Today I want to share the development process of our environment art. The look of our game is heavily influenced by…